List comp is a for loop with the added overhead of constructing a  
list :-)


     Richard

Posted from my superabacus

On 16/07/2009, at 8:42 AM, Adam Bark <[email protected]> wrote:

> That's what I thought, how about a list comp though? They're  
> sometimes quicker. Oh of course if you only need to run it on x86  
> you could use psyco to speed up that section of the code.
>
> 2009/7/15 Richard Jones <[email protected]>
>
> Using map/lambda is always going to be much slower than a for loop.
>
>
>     Richard
>
> On 16/07/2009, at 4:43 AM, rollbak wrote:
>
> >
> > I think the fastest approach using just python is to use map built- 
> in
> > function.
> >
> > If you have the following loop:
> > eg: for s in sprites:
> >       s.update(dx,dy)
> >
> > you can re-write it like this:
> > eg: map(lambda s: s.update(dx,dy))
> >
> > regards,
> >
> > Lucas
> >
> > On Jul 14, 12:05 pm, Eric Burgess <[email protected]> wrote:
> >> Pyglet provides some great ways to reduce function-call overhead  
> for
> >> sprites (groups and batches).  But I still find myself looping
> >> through
> >> X sprites Y times a second, where X*Y can get quite large, doing
> >> things like "x+=dx;y+=dy".  I know there are packages like SciPy  
> that
> >> can add an entire "dx" array to an "x" array at C-speed, but I'd
> >> rather not add the dependency.
> >>
> >> Is there a "best practice" for doing this sort of thing in pure
> >> Python?
> > >
>
>
>
>
>
> >

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