Sorry forgot the sequence...

 you can re-write it like this:
 eg: map(lambda s: s.update(dx,dy), sprites)


On Jul 15, 3:43 pm, rollbak <[email protected]> wrote:
> I think the fastest approach using just python is to use map built-in
> function.
>
> If you have the following loop:
> eg: for s in sprites:
>        s.update(dx,dy)
>
> you can re-write it like this:
> eg: map(lambda s: s.update(dx,dy))
>
> regards,
>
> Lucas
>
> On Jul 14, 12:05 pm, Eric Burgess <[email protected]> wrote:
>
> > Pyglet provides some great ways to reduce function-call overhead for
> > sprites (groups and batches).  But I still find myself looping through
> > X sprites Y times a second, where X*Y can get quite large, doing
> > things like "x+=dx;y+=dy".  I know there are packages like SciPy that
> > can add an entire "dx" array to an "x" array at C-speed, but I'd
> > rather not add the dependency.
>
> > Is there a "best practice" for doing this sort of thing in pure Python?
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