PyGame and pyglet are pretty much at the same stage of their life in
terms of development: pretty stable. Maintenance releases would be
good, but they both work in most situations.
You also mention speed. This has not been an issue in the couple of
dozen games I've written in Python :-)
cocos2d is a very good choice. Your indicated plans should have no
problem in cocos2d, and will be easier than going with vanilla pyglet.
Good luck with your journey!
Richard
On 23 July 2013 03:58, Eam onn <[email protected]> wrote:
> PyGame is pretty much dead(what, with no new updates in a while it's pretty
> much dead), and PyGlet is 10x better! Then I saw Cocos2d and it's 100x
> better then both combined. But I'm in a dilemma:
>
> PyGlet is very fast(much much much MUCH faster then PyGame), but Cocos2d is
> meant to be even faster. Cocos2d is meant to be for Game Development, but as
> I'm sure we can all admit Python is slow. It's a slow language. So for hobby
> open source games, should I use Cocos2d still? I want to make a simple
> side-scroller, and Cocos2d can render Tiled maps AFAIK.
>
> So yeah, for game development, should I go with Cocos2d or straight-up
> PyGlet. I'm up for the challenge of learning how to use Cocos2d.
>
> My plan is to teach PyGame, Cocos2d and PyGlet, and make a game with each of
> them. I have a YouTube channel and I plan on teaching all of that there. I
> also plan on teaching Python itself, as well as a lot of other stuff! But
> that's beside the point.
>
> Thanks! Any help is appreciated!
>
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