I've looked occasionally at switching to cocos2d, but on my system it has some kind of freezing bug upon any user interaction. For example, all of the test/test_menu_foo.py scripts freeze upon execution, and can't be closed normally thereafter. Anyone else encounter anything similar?
Regardless, since google doesn't resolve the problem, I don't have time to sort the issue out myself, and pyglet's more than fine anyway, I end up just sticking with vanilla pyglet/kytten. Wouldn't mind trying out another gui library if anyone has suggestions, though. But one day, cocos2d. One day. On Tue, Oct 14, 2014 at 9:09 AM, Vim <[email protected]> wrote: > I have recently made the switch from Pyglet to Cocos2d for similar reasons > that the responses here mentioned. I've found the programming guides > <http://cocos2d.org/doc/index.html> in their documentation very helpful. > There is definitely a lot missing in the documentation though, and most > googling results in Cocos2d-x discussions. I eventually cloned the source > code and for my own personal investigating about what features are > available and how to use them. Definitely feels a lot cooler to learn a > package directly from the source code (like a real computer scientist!). > > Also, there's also lots of random guides > <https://code.google.com/p/los-cocos/downloads/list> in the google > repository. Get the latest source code at their github > <https://github.com/los-cocos/cocos>. > > Hope this helps. > > > > ps. I don't feel like I've betrayed Pyglet because Cocos2d is built on top > of it. I still use Pyglet every day. > > > > > > On Tuesday, October 14, 2014 5:12:06 AM UTC-4, Ernesto Perez wrote: >> >> Any progress with those tutorials for cocos2d? Can you share the link? >> >> On Tuesday, 23 July 2013 16:36:19 UTC+1, Eam onn wrote: >>> >>> Thanks! I've been playing around with Cocos2d, and it is *awesome*! >>> Sure, it hasn't been updated since 2012, but does it *need* to be >>> updated? Sure, some other features would be nice, but it's good at the >>> state that it's in. It's the newest framework out of them all(PyGame and >>> PyGlet). It's too bad that there is a lack of doc's on it. That's why I >>> want to make tutorials on it! >>> >>> I spend about 20 minutes just playing around with the actions in Cocos. >>> It's way of doing things is awesome, and it makes sense, but it takes time >>> to get used to it's way of doing things(like to understand about >>> subclassing layers). >>> >>> Anyway, thank you for your help! Maybe I'll have learned enough of Cocos >>> to participate in then next PyWeek(whenever that might be!). >>> >>> On Tuesday, July 23, 2013 2:11:44 AM UTC+1, Richard Jones wrote: >>>> >>>> PyGame and pyglet are pretty much at the same stage of their life in >>>> terms of development: pretty stable. Maintenance releases would be >>>> good, but they both work in most situations. >>>> >>>> You also mention speed. This has not been an issue in the couple of >>>> dozen games I've written in Python :-) >>>> >>>> cocos2d is a very good choice. Your indicated plans should have no >>>> problem in cocos2d, and will be easier than going with vanilla pyglet. >>>> >>>> Good luck with your journey! >>>> >>>> >>>> Richard >>>> >>>> On 23 July 2013 03:58, Eam onn <[email protected]> wrote: >>>> > PyGame is pretty much dead(what, with no new updates in a while it's >>>> pretty >>>> > much dead), and PyGlet is 10x better! Then I saw Cocos2d and it's >>>> 100x >>>> > better then both combined. But I'm in a dilemma: >>>> > >>>> > PyGlet is very fast(much much much MUCH faster then PyGame), but >>>> Cocos2d is >>>> > meant to be even faster. Cocos2d is meant to be for Game Development, >>>> but as >>>> > I'm sure we can all admit Python is slow. It's a slow language. So >>>> for hobby >>>> > open source games, should I use Cocos2d still? I want to make a >>>> simple >>>> > side-scroller, and Cocos2d can render Tiled maps AFAIK. >>>> > >>>> > So yeah, for game development, should I go with Cocos2d or >>>> straight-up >>>> > PyGlet. I'm up for the challenge of learning how to use Cocos2d. >>>> > >>>> > My plan is to teach PyGame, Cocos2d and PyGlet, and make a game with >>>> each of >>>> > them. I have a YouTube channel and I plan on teaching all of that >>>> there. I >>>> > also plan on teaching Python itself, as well as a lot of other stuff! >>>> But >>>> > that's beside the point. >>>> > >>>> > Thanks! Any help is appreciated! >>>> > >>>> > -- >>>> > You received this message because you are subscribed to the Google >>>> Groups >>>> > "pyglet-users" group. >>>> > To unsubscribe from this group and stop receiving emails from it, >>>> send an >>>> > email to [email protected]. >>>> > To post to this group, send email to [email protected]. >>>> > Visit this group at http://groups.google.com/group/pyglet-users. >>>> > For more options, visit https://groups.google.com/groups/opt_out. >>>> > >>>> > >>>> >>> -- > You received this message because you are subscribed to the Google Groups > "pyglet-users" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To post to this group, send email to [email protected]. > Visit this group at http://groups.google.com/group/pyglet-users. > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
