I've looked occasionally at switching to cocos2d, but on my system it has
some kind of freezing bug upon any user interaction.  For example, all of
the test/test_menu_foo.py scripts freeze upon execution, and can't be
closed normally thereafter.  Anyone else encounter anything similar?

Regardless, since google doesn't resolve the problem, I don't have time to
sort the issue out myself, and pyglet's more than fine anyway, I end up
just sticking with vanilla pyglet/kytten.  Wouldn't mind trying out another
gui library if anyone has suggestions, though.

But one day, cocos2d.  One day.


On Tue, Oct 14, 2014 at 9:09 AM, Vim <[email protected]> wrote:

> I have recently made the switch from Pyglet to Cocos2d for similar reasons
> that the responses here mentioned. I've found the programming guides
> <http://cocos2d.org/doc/index.html> in their documentation very helpful.
> There is definitely a lot missing in the documentation though, and most
> googling results in Cocos2d-x discussions. I eventually cloned the source
> code and for my own personal investigating about what features are
> available and how to use them. Definitely feels a lot cooler to learn a
> package directly from the source code (like a real computer scientist!).
>
> Also, there's also lots of random guides
> <https://code.google.com/p/los-cocos/downloads/list> in the google
> repository. Get the latest source code at their github
> <https://github.com/los-cocos/cocos>.
>
> Hope this helps.
>
>
>
> ps. I don't feel like I've betrayed Pyglet because Cocos2d is built on top
> of it. I still use Pyglet every day.
>
>
>
>
>
> On Tuesday, October 14, 2014 5:12:06 AM UTC-4, Ernesto Perez wrote:
>>
>> Any progress with those tutorials for cocos2d? Can you share the link?
>>
>> On Tuesday, 23 July 2013 16:36:19 UTC+1, Eam onn wrote:
>>>
>>> Thanks! I've been playing around with Cocos2d, and it is *awesome*!
>>> Sure, it hasn't been updated since 2012, but does it *need* to be
>>> updated? Sure, some other features would be nice, but it's good at the
>>> state that it's in. It's the newest framework out of them all(PyGame and
>>> PyGlet). It's too bad that there is a lack of doc's on it. That's why I
>>> want to make tutorials on it!
>>>
>>> I spend about 20 minutes just playing around with the actions in Cocos.
>>> It's way of doing things is awesome, and it makes sense, but it takes time
>>> to get used to it's way of doing things(like to understand about
>>> subclassing layers).
>>>
>>> Anyway, thank you for your help! Maybe I'll have learned enough of Cocos
>>> to participate in then next PyWeek(whenever that might be!).
>>>
>>> On Tuesday, July 23, 2013 2:11:44 AM UTC+1, Richard Jones wrote:
>>>>
>>>> PyGame and pyglet are pretty much at the same stage of their life in
>>>> terms of development: pretty stable. Maintenance releases would be
>>>> good, but they both work in most situations.
>>>>
>>>> You also mention speed. This has not been an issue in the couple of
>>>> dozen games I've written in Python :-)
>>>>
>>>> cocos2d is a very good choice. Your indicated plans should have no
>>>> problem in cocos2d, and will be easier than going with vanilla pyglet.
>>>>
>>>> Good luck with your journey!
>>>>
>>>>
>>>>      Richard
>>>>
>>>> On 23 July 2013 03:58, Eam onn <[email protected]> wrote:
>>>> > PyGame is pretty much dead(what, with no new updates in a while it's
>>>> pretty
>>>> > much dead), and PyGlet is 10x better! Then I saw Cocos2d and it's
>>>> 100x
>>>> > better then both combined. But I'm in a dilemma:
>>>> >
>>>> > PyGlet is very fast(much much much MUCH faster then PyGame), but
>>>> Cocos2d is
>>>> > meant to be even faster. Cocos2d is meant to be for Game Development,
>>>> but as
>>>> > I'm sure we can all admit Python is slow. It's a slow language. So
>>>> for hobby
>>>> > open source games, should I use Cocos2d still? I want to make a
>>>> simple
>>>> > side-scroller, and Cocos2d can render Tiled maps AFAIK.
>>>> >
>>>> > So yeah, for game development, should I go with Cocos2d or
>>>> straight-up
>>>> > PyGlet. I'm up for the challenge of learning how to use Cocos2d.
>>>> >
>>>> > My plan is to teach PyGame, Cocos2d and PyGlet, and make a game with
>>>> each of
>>>> > them. I have a YouTube channel and I plan on teaching all of that
>>>> there. I
>>>> > also plan on teaching Python itself, as well as a lot of other stuff!
>>>> But
>>>> > that's beside the point.
>>>> >
>>>> > Thanks! Any help is appreciated!
>>>> >
>>>> > --
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>>>> >
>>>>
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