I have recently made the switch from Pyglet to Cocos2d for similar reasons 
that the responses here mentioned. I've found the programming guides 
<http://cocos2d.org/doc/index.html> in their documentation very helpful. 
There is definitely a lot missing in the documentation though, and most 
googling results in Cocos2d-x discussions. I eventually cloned the source 
code and for my own personal investigating about what features are 
available and how to use them. Definitely feels a lot cooler to learn a 
package directly from the source code (like a real computer scientist!).

Also, there's also lots of random guides 
<https://code.google.com/p/los-cocos/downloads/list> in the google 
repository. Get the latest source code at their github 
<https://github.com/los-cocos/cocos>.

Hope this helps.



ps. I don't feel like I've betrayed Pyglet because Cocos2d is built on top 
of it. I still use Pyglet every day. 





On Tuesday, October 14, 2014 5:12:06 AM UTC-4, Ernesto Perez wrote:
>
> Any progress with those tutorials for cocos2d? Can you share the link?
>
> On Tuesday, 23 July 2013 16:36:19 UTC+1, Eam onn wrote:
>>
>> Thanks! I've been playing around with Cocos2d, and it is *awesome*! 
>> Sure, it hasn't been updated since 2012, but does it *need* to be 
>> updated? Sure, some other features would be nice, but it's good at the 
>> state that it's in. It's the newest framework out of them all(PyGame and 
>> PyGlet). It's too bad that there is a lack of doc's on it. That's why I 
>> want to make tutorials on it!
>>
>> I spend about 20 minutes just playing around with the actions in Cocos. 
>> It's way of doing things is awesome, and it makes sense, but it takes time 
>> to get used to it's way of doing things(like to understand about 
>> subclassing layers).
>>
>> Anyway, thank you for your help! Maybe I'll have learned enough of Cocos 
>> to participate in then next PyWeek(whenever that might be!).
>>
>> On Tuesday, July 23, 2013 2:11:44 AM UTC+1, Richard Jones wrote:
>>>
>>> PyGame and pyglet are pretty much at the same stage of their life in 
>>> terms of development: pretty stable. Maintenance releases would be 
>>> good, but they both work in most situations. 
>>>
>>> You also mention speed. This has not been an issue in the couple of 
>>> dozen games I've written in Python :-) 
>>>
>>> cocos2d is a very good choice. Your indicated plans should have no 
>>> problem in cocos2d, and will be easier than going with vanilla pyglet. 
>>>
>>> Good luck with your journey! 
>>>
>>>
>>>      Richard 
>>>
>>> On 23 July 2013 03:58, Eam onn <[email protected]> wrote: 
>>> > PyGame is pretty much dead(what, with no new updates in a while it's 
>>> pretty 
>>> > much dead), and PyGlet is 10x better! Then I saw Cocos2d and it's 100x 
>>> > better then both combined. But I'm in a dilemma: 
>>> > 
>>> > PyGlet is very fast(much much much MUCH faster then PyGame), but 
>>> Cocos2d is 
>>> > meant to be even faster. Cocos2d is meant to be for Game Development, 
>>> but as 
>>> > I'm sure we can all admit Python is slow. It's a slow language. So for 
>>> hobby 
>>> > open source games, should I use Cocos2d still? I want to make a simple 
>>> > side-scroller, and Cocos2d can render Tiled maps AFAIK. 
>>> > 
>>> > So yeah, for game development, should I go with Cocos2d or straight-up 
>>> > PyGlet. I'm up for the challenge of learning how to use Cocos2d. 
>>> > 
>>> > My plan is to teach PyGame, Cocos2d and PyGlet, and make a game with 
>>> each of 
>>> > them. I have a YouTube channel and I plan on teaching all of that 
>>> there. I 
>>> > also plan on teaching Python itself, as well as a lot of other stuff! 
>>> But 
>>> > that's beside the point. 
>>> > 
>>> > Thanks! Any help is appreciated! 
>>> > 
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>>> > 
>>>
>>

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