Thanks! I've been playing around with Cocos2d, and it is *awesome*! Sure, 
it hasn't been updated since 2012, but does it *need* to be updated? Sure, 
some other features would be nice, but it's good at the state that it's in. 
It's the newest framework out of them all(PyGame and PyGlet). It's too bad 
that there is a lack of doc's on it. That's why I want to make tutorials on 
it!

I spend about 20 minutes just playing around with the actions in Cocos. 
It's way of doing things is awesome, and it makes sense, but it takes time 
to get used to it's way of doing things(like to understand about 
subclassing layers).

Anyway, thank you for your help! Maybe I'll have learned enough of Cocos to 
participate in then next PyWeek(whenever that might be!).

On Tuesday, July 23, 2013 2:11:44 AM UTC+1, Richard Jones wrote:
>
> PyGame and pyglet are pretty much at the same stage of their life in 
> terms of development: pretty stable. Maintenance releases would be 
> good, but they both work in most situations. 
>
> You also mention speed. This has not been an issue in the couple of 
> dozen games I've written in Python :-) 
>
> cocos2d is a very good choice. Your indicated plans should have no 
> problem in cocos2d, and will be easier than going with vanilla pyglet. 
>
> Good luck with your journey! 
>
>
>      Richard 
>
> On 23 July 2013 03:58, Eam onn <[email protected] <javascript:>> wrote: 
> > PyGame is pretty much dead(what, with no new updates in a while it's 
> pretty 
> > much dead), and PyGlet is 10x better! Then I saw Cocos2d and it's 100x 
> > better then both combined. But I'm in a dilemma: 
> > 
> > PyGlet is very fast(much much much MUCH faster then PyGame), but Cocos2d 
> is 
> > meant to be even faster. Cocos2d is meant to be for Game Development, 
> but as 
> > I'm sure we can all admit Python is slow. It's a slow language. So for 
> hobby 
> > open source games, should I use Cocos2d still? I want to make a simple 
> > side-scroller, and Cocos2d can render Tiled maps AFAIK. 
> > 
> > So yeah, for game development, should I go with Cocos2d or straight-up 
> > PyGlet. I'm up for the challenge of learning how to use Cocos2d. 
> > 
> > My plan is to teach PyGame, Cocos2d and PyGlet, and make a game with 
> each of 
> > them. I have a YouTube channel and I plan on teaching all of that there. 
> I 
> > also plan on teaching Python itself, as well as a lot of other stuff! 
> But 
> > that's beside the point. 
> > 
> > Thanks! Any help is appreciated! 
> > 
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