Any progress with those tutorials for cocos2d? Can you share the link? On Tuesday, 23 July 2013 16:36:19 UTC+1, Eam onn wrote: > > Thanks! I've been playing around with Cocos2d, and it is *awesome*! Sure, > it hasn't been updated since 2012, but does it *need* to be updated? > Sure, some other features would be nice, but it's good at the state that > it's in. It's the newest framework out of them all(PyGame and PyGlet). It's > too bad that there is a lack of doc's on it. That's why I want to make > tutorials on it! > > I spend about 20 minutes just playing around with the actions in Cocos. > It's way of doing things is awesome, and it makes sense, but it takes time > to get used to it's way of doing things(like to understand about > subclassing layers). > > Anyway, thank you for your help! Maybe I'll have learned enough of Cocos > to participate in then next PyWeek(whenever that might be!). > > On Tuesday, July 23, 2013 2:11:44 AM UTC+1, Richard Jones wrote: >> >> PyGame and pyglet are pretty much at the same stage of their life in >> terms of development: pretty stable. Maintenance releases would be >> good, but they both work in most situations. >> >> You also mention speed. This has not been an issue in the couple of >> dozen games I've written in Python :-) >> >> cocos2d is a very good choice. Your indicated plans should have no >> problem in cocos2d, and will be easier than going with vanilla pyglet. >> >> Good luck with your journey! >> >> >> Richard >> >> On 23 July 2013 03:58, Eam onn <[email protected]> wrote: >> > PyGame is pretty much dead(what, with no new updates in a while it's >> pretty >> > much dead), and PyGlet is 10x better! Then I saw Cocos2d and it's 100x >> > better then both combined. But I'm in a dilemma: >> > >> > PyGlet is very fast(much much much MUCH faster then PyGame), but >> Cocos2d is >> > meant to be even faster. Cocos2d is meant to be for Game Development, >> but as >> > I'm sure we can all admit Python is slow. It's a slow language. So for >> hobby >> > open source games, should I use Cocos2d still? I want to make a simple >> > side-scroller, and Cocos2d can render Tiled maps AFAIK. >> > >> > So yeah, for game development, should I go with Cocos2d or straight-up >> > PyGlet. I'm up for the challenge of learning how to use Cocos2d. >> > >> > My plan is to teach PyGame, Cocos2d and PyGlet, and make a game with >> each of >> > them. I have a YouTube channel and I plan on teaching all of that >> there. I >> > also plan on teaching Python itself, as well as a lot of other stuff! >> But >> > that's beside the point. >> > >> > Thanks! Any help is appreciated! >> > >> > -- >> > You received this message because you are subscribed to the Google >> Groups >> > "pyglet-users" group. >> > To unsubscribe from this group and stop receiving emails from it, send >> an >> > email to [email protected]. >> > To post to this group, send email to [email protected]. >> > Visit this group at http://groups.google.com/group/pyglet-users. >> > For more options, visit https://groups.google.com/groups/opt_out. >> > >> > >> >
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