Any progress with those tutorials for cocos2d? Can you share the link?

On Tuesday, 23 July 2013 16:36:19 UTC+1, Eam onn wrote:
>
> Thanks! I've been playing around with Cocos2d, and it is *awesome*! Sure, 
> it hasn't been updated since 2012, but does it *need* to be updated? 
> Sure, some other features would be nice, but it's good at the state that 
> it's in. It's the newest framework out of them all(PyGame and PyGlet). It's 
> too bad that there is a lack of doc's on it. That's why I want to make 
> tutorials on it!
>
> I spend about 20 minutes just playing around with the actions in Cocos. 
> It's way of doing things is awesome, and it makes sense, but it takes time 
> to get used to it's way of doing things(like to understand about 
> subclassing layers).
>
> Anyway, thank you for your help! Maybe I'll have learned enough of Cocos 
> to participate in then next PyWeek(whenever that might be!).
>
> On Tuesday, July 23, 2013 2:11:44 AM UTC+1, Richard Jones wrote:
>>
>> PyGame and pyglet are pretty much at the same stage of their life in 
>> terms of development: pretty stable. Maintenance releases would be 
>> good, but they both work in most situations. 
>>
>> You also mention speed. This has not been an issue in the couple of 
>> dozen games I've written in Python :-) 
>>
>> cocos2d is a very good choice. Your indicated plans should have no 
>> problem in cocos2d, and will be easier than going with vanilla pyglet. 
>>
>> Good luck with your journey! 
>>
>>
>>      Richard 
>>
>> On 23 July 2013 03:58, Eam onn <[email protected]> wrote: 
>> > PyGame is pretty much dead(what, with no new updates in a while it's 
>> pretty 
>> > much dead), and PyGlet is 10x better! Then I saw Cocos2d and it's 100x 
>> > better then both combined. But I'm in a dilemma: 
>> > 
>> > PyGlet is very fast(much much much MUCH faster then PyGame), but 
>> Cocos2d is 
>> > meant to be even faster. Cocos2d is meant to be for Game Development, 
>> but as 
>> > I'm sure we can all admit Python is slow. It's a slow language. So for 
>> hobby 
>> > open source games, should I use Cocos2d still? I want to make a simple 
>> > side-scroller, and Cocos2d can render Tiled maps AFAIK. 
>> > 
>> > So yeah, for game development, should I go with Cocos2d or straight-up 
>> > PyGlet. I'm up for the challenge of learning how to use Cocos2d. 
>> > 
>> > My plan is to teach PyGame, Cocos2d and PyGlet, and make a game with 
>> each of 
>> > them. I have a YouTube channel and I plan on teaching all of that 
>> there. I 
>> > also plan on teaching Python itself, as well as a lot of other stuff! 
>> But 
>> > that's beside the point. 
>> > 
>> > Thanks! Any help is appreciated! 
>> > 
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>

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