PyGame is pretty much dead(what, with no new updates in a while it's pretty much dead), and PyGlet is 10x better! Then I saw Cocos2d and it's 100x better then both combined. But I'm in a dilemma:
PyGlet is very fast(much *much **much **MUCH* faster then PyGame), but Cocos2d is meant to be even faster. Cocos2d is meant to be for Game Development, but as I'm sure we can all admit Python is *slow*. It's a slow language. So for hobby open source games, should I use Cocos2d still? I want to make a simple side-scroller, and Cocos2d can render Tiled maps AFAIK. So yeah, for *game development*, should I go with Cocos2d or straight-up PyGlet. I'm up for the challenge of learning how to use Cocos2d. My plan is to teach PyGame, Cocos2d and PyGlet, and make a game with each of them. I have a YouTube channel and I plan on teaching all of that there. I also plan on teaching Python itself, as well as a lot of other stuff! But that's beside the point. Thanks! Any help is appreciated! -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/groups/opt_out.
