PyGame is pretty much dead(what, with no new updates in a while it's pretty 
much dead), and PyGlet is 10x better! Then I saw Cocos2d and it's 100x 
better then both combined. But I'm in a dilemma:

PyGlet is very fast(much *much **much **MUCH* faster then PyGame), but 
Cocos2d is meant to be even faster. Cocos2d is meant to be for Game 
Development, but as I'm sure we can all admit Python is *slow*. It's a slow 
language. So for hobby open source games, should I use Cocos2d still? I 
want to make a simple side-scroller, and Cocos2d can render Tiled maps 
AFAIK.

So yeah, for *game development*, should I go with Cocos2d or straight-up 
PyGlet. I'm up for the challenge of learning how to use Cocos2d.

My plan is to teach PyGame, Cocos2d and PyGlet, and make a game with each 
of them. I have a YouTube channel and I plan on teaching all of that there. 
I also plan on teaching Python itself, as well as a lot of other stuff! But 
that's beside the point.

Thanks! Any help is appreciated!

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