On 26/06/14 15:43, Jose Luis Da wrote:
Hi Juan, thank you for your response.
The attached code from the thread you linked give me the same output
('OpenGL version:', '2.1 NVIDIA-1.6.24')
('OpenGL 3.2 support:', False)
However, I do not have a lot of experience in pyglet, thus I do not
know how to use the patch to solve this problem.
If I include the line *pyglet.options['shadow_window'] == False* I
still get a blank screen.
I am using OSX 10.6, but I need the code to run on the recent OSX
platforms too.
So it isn't specifically the stencil buffer that is broken? Do you have
the latest driver for your GPU? Do the pyglet examples display correctly?
El dijous 26 de juny de 2014 16:17:33 UTC+2, Juan J. Martínez va
escriure:
On 26/06/14 15:15, Jose Luis Da wrote:
> Hi all,
>
> I am having problems with a pyglet script which works as
expected in
> Windows, but it only displays a blank image in OSX. I have found
that
> the reason of this blank screen is the config context option,
which I
> use to activate the stencil as:
>
This rings a bell, could be this issue?
https://code.google.com/p/pyglet/issues/detail?id=532
<https://code.google.com/p/pyglet/issues/detail?id=532>
Regards,
Juan
Good idea Juan but Jose is using all legacy drawing calls by the looks
of it so a core profile would not work.
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