Sorry to bother you again. Did I explain myself well? Just a reply, even if
it was "I have no idea" would be fantastic!


On 27 June 2014 09:45, Da, Jose Luis <[email protected]> wrote:

> Juan: I do not think that the shadow window is the problem I have and I
> load all my resources after I initialize the context. Anyway, thank you for
> your response.
>
> Adam:
> *So it isn't specifically the stencil buffer that is broken? Do you have
> the latest driver for your GPU? Do the pyglet examples display correctly?*
> I do not think that the stencil buffer is broken. I think it is the openGL
> Config (pyglet.gl.Config) what does not work. I have tried other examples
> and old codes that work correctly when the openGL Config is not enabled.
> However, when I initialize the window in the following way, the pyglet
> window is completely blank:
>
> allowstencil = pyglet.gl.Config()
>> window = pyglet.window.Window(config = allowstencil)
>
>
> Note that the pyglet.gl.Config() call is empty, but if I add the stencil
> option (below), the pyglet window is still blank.
>
>> allowstencil = pyglet.gl.Config(stencil_size=8)
>> window = pyglet.window.Window(config = allowstencil)
>
>
>
> And yes, I have the latest driver for my GPU.
>
>
> Thank you for your answers!
> jl
>
>
> On 27 June 2014 00:58, Adam Bark <[email protected]> wrote:
>
>>  On 26/06/14 15:43, Jose Luis Da wrote:
>>
>> Hi Juan, thank you for your response.
>>
>>  The attached code from the thread you linked give me the same output
>>  ('OpenGL version:', '2.1 NVIDIA-1.6.24')
>> ('OpenGL 3.2 support:', False)
>>
>>  However, I do not have a lot of experience in pyglet, thus I do not
>> know how to use the patch to solve this problem.
>>
>>  If I include the line *pyglet.options['shadow_window'] == False* I
>> still get a blank screen.
>>
>>  I am using OSX 10.6, but I need the code to run on the recent OSX
>> platforms too.
>>
>>   So it isn't specifically the stencil buffer that is broken? Do you
>> have the latest driver for your GPU? Do the pyglet examples display
>> correctly?
>>
>>
>>  El dijous 26 de juny de 2014 16:17:33 UTC+2, Juan J. Martínez va
>> escriure:
>>>
>>> On 26/06/14 15:15, Jose Luis Da wrote:
>>> > Hi all,
>>> >
>>> > I am having problems with a pyglet script which works as expected in
>>> > Windows, but it only displays a blank image in OSX. I have found that
>>> > the reason of this blank screen is the config context option, which I
>>> > use to activate the stencil as:
>>> >
>>>
>>> This rings a bell, could be this issue?
>>>
>>> https://code.google.com/p/pyglet/issues/detail?id=532
>>>
>>> Regards,
>>>
>>> Juan
>>>
>>   Good idea Juan but Jose is using all legacy drawing calls by the looks
>> of it so a core profile would not work.
>>
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>
>

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