Hi Adam, thanks for your answer.

I have added this bit of code to see if the config is supported

allowstencil = pyglet.gl.Config(stencil_size=8)
> if not allowstencil:
>     print "no allowstencil"
>     myWindow = pyglet.window.Window(fullscreen=False,screen=screens[0],
> visible = 0)
> else:
>     print "YES allowstencil"
>     # Create window (not visible at start)
>     myWindow =
> pyglet.window.Window(config=allowstencil,fullscreen=False,screen=screens[0],
> visible = 0)


And it is indeed supported. But the window is still blank.

Do you have any other idea why this may happen?


On 9 July 2014 00:34, Adam Bark <[email protected]> wrote:

>  On 08/07/14 14:40, Da, Jose Luis wrote:
>
> Sorry to bother you again. Did I explain myself well? Just a reply, even
> if it was "I have no idea" would be fantastic!
>
>
> On 27 June 2014 09:45, Da, Jose Luis <[email protected]> wrote:
>
>> Juan: I do not think that the shadow window is the problem I have and I
>> load all my resources after I initialize the context. Anyway, thank you for
>> your response.
>>
>>  Adam:
>>  *So it isn't specifically the stencil buffer that is broken? Do you
>> have the latest driver for your GPU? Do the pyglet examples display
>> correctly?*
>>  I do not think that the stencil buffer is broken. I think it is the
>> openGL Config (pyglet.gl.Config) what does not work. I have tried other
>> examples and old codes that work correctly when the openGL Config is not
>> enabled. However, when I initialize the window in the following way, the
>> pyglet window is completely blank:
>>
>>  allowstencil = pyglet.gl.Config()
>>> window = pyglet.window.Window(config = allowstencil)
>>
>>
>>  Note that the pyglet.gl.Config() call is empty, but if I add the
>> stencil option (below), the pyglet window is still blank.
>>
>>> allowstencil = pyglet.gl.Config(stencil_size=8)
>>> window = pyglet.window.Window(config = allowstencil)
>>
>>
>>
>>  And yes, I have the latest driver for my GPU.
>>
>>
>>  Thank you for your answers!
>>  jl
>>
>>      Can you check this bit of the docs
> http://pyglet.org/doc-current/api/pyglet/pyglet.window.html#specifying-the-opengl-context-properties
> and see if the configuration is supported.
>
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