On 08/07/14 14:40, Da, Jose Luis wrote:
Sorry to bother you again. Did I explain myself well? Just a reply, even if it was "I have no idea" would be fantastic!


On 27 June 2014 09:45, Da, Jose Luis <[email protected] <mailto:[email protected]>> wrote:

    Juan: I do not think that the shadow window is the problem I have
    and I load all my resources after I initialize the context.
    Anyway, thank you for your response.

    Adam:
    *So it isn't specifically the stencil buffer that is broken? Do
    you have the latest driver for your GPU? Do the pyglet examples
    display correctly?*
    I do not think that the stencil buffer is broken. I think it is
    the openGL Config (pyglet.gl.Config) what does not work. I have
    tried other examples and old codes that work correctly when the
    openGL Config is not enabled. However, when I initialize the
    window in the following way, the pyglet window is completely blank:

        allowstencil = pyglet.gl.Config()
window = pyglet.window.Window(config = allowstencil)

    Note that the pyglet.gl.Config() call is empty, but if I add the
    stencil option (below), the pyglet window is still blank.

        allowstencil = pyglet.gl.Config(stencil_size=8)
window = pyglet.window.Window(config = allowstencil)


    And yes, I have the latest driver for my GPU.


    Thank you for your answers!
    jl

Can you check this bit of the docs http://pyglet.org/doc-current/api/pyglet/pyglet.window.html#specifying-the-opengl-context-properties and see if the configuration is supported.

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