I don't have a preference on this, but I suppose people making pixel art 
style games would like the current default.

( By the way, speaking of pyglet 1.3, is there some branch where 
development is taking place? I wasn't able to find it last I checked.)


On Monday, October 26, 2015 at 12:54:12 PM UTC+9, Leif Theden wrote:
>
> Currently, the defaults in pyglet sprites is to render them at 
> integer/pixel precision.  I wonder if we could change that from 'pixel 
> precision' to 'subpixel precision' as the default?  The rendering quality 
> is pretty obvious, and makes motion and sprite rotation very smooth, 
> especially on low resolution displays (which are still very common 
> 1366x768, etc).
>
> Unless anyone objects, I'm going to let this topic sit for a week or so, 
> then open an issue.  Maybe we could change the default in the pyglet 1.3 
> release.
>

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