I don't have a preference on this, but I suppose people making pixel art style games would like the current default.
( By the way, speaking of pyglet 1.3, is there some branch where development is taking place? I wasn't able to find it last I checked.) On Monday, October 26, 2015 at 12:54:12 PM UTC+9, Leif Theden wrote: > > Currently, the defaults in pyglet sprites is to render them at > integer/pixel precision. I wonder if we could change that from 'pixel > precision' to 'subpixel precision' as the default? The rendering quality > is pretty obvious, and makes motion and sprite rotation very smooth, > especially on low resolution displays (which are still very common > 1366x768, etc). > > Unless anyone objects, I'm going to let this topic sit for a week or so, > then open an issue. Maybe we could change the default in the pyglet 1.3 > release. > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
