The intention with the current setting is that pixel art is not affected by
sprite rendering, especially with source textures coming from sprite
sheets. This is very important, and I would strongly resist any move to
disable pixel alignment in sprite rendering.

On 26 October 2015 at 22:39, Rob <[email protected]> wrote:

> Currently development takes place in the default branch on bitbucket.
> Mostly quality work on tests and on using future for py2/3 compliance.
> At the moment I am refactoring/reworking the media drivers.
>
> Rob
>
> Op maandag 26 oktober 2015 09:19:14 UTC+1 schreef Benjamin Moran:
>
>> I don't have a preference on this, but I suppose people making pixel art
>> style games would like the current default.
>>
>> ( By the way, speaking of pyglet 1.3, is there some branch where
>> development is taking place? I wasn't able to find it last I checked.)
>>
>>
>> On Monday, October 26, 2015 at 12:54:12 PM UTC+9, Leif Theden wrote:
>>>
>>> Currently, the defaults in pyglet sprites is to render them at
>>> integer/pixel precision.  I wonder if we could change that from 'pixel
>>> precision' to 'subpixel precision' as the default?  The rendering quality
>>> is pretty obvious, and makes motion and sprite rotation very smooth,
>>> especially on low resolution displays (which are still very common
>>> 1366x768, etc).
>>>
>>> Unless anyone objects, I'm going to let this topic sit for a week or so,
>>> then open an issue.  Maybe we could change the default in the pyglet 1.3
>>> release.
>>>
>> --
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