Currently, the defaults in pyglet sprites is to render them at 
integer/pixel precision.  I wonder if we could change that from 'pixel 
precision' to 'subpixel precision' as the default?  The rendering quality 
is pretty obvious, and makes motion and sprite rotation very smooth, 
especially on low resolution displays (which are still very common 
1366x768, etc).

Unless anyone objects, I'm going to let this topic sit for a week or so, 
then open an issue.  Maybe we could change the default in the pyglet 1.3 
release.

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