Currently, the defaults in pyglet sprites is to render them at integer/pixel precision. I wonder if we could change that from 'pixel precision' to 'subpixel precision' as the default? The rendering quality is pretty obvious, and makes motion and sprite rotation very smooth, especially on low resolution displays (which are still very common 1366x768, etc).
Unless anyone objects, I'm going to let this topic sit for a week or so, then open an issue. Maybe we could change the default in the pyglet 1.3 release. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
