What problems does the Sprite subpixel rendering cause with sprite sheets?  
I'm curious, because I think that its pretty important to make pyglet 
sprites look nice.  Without subpixel rendering, the graphics look dated, 
pixel graphics or not.

On Monday, October 26, 2015 at 8:35:45 PM UTC-5, Richard Jones wrote:
>
> The intention with the current setting is that pixel art is not affected 
> by sprite rendering, especially with source textures coming from sprite 
> sheets. This is very important, and I would strongly resist any move to 
> disable pixel alignment in sprite rendering.
>
> On 26 October 2015 at 22:39, Rob <[email protected] <javascript:>> 
> wrote:
>
>> Currently development takes place in the default branch on bitbucket. 
>> Mostly quality work on tests and on using future for py2/3 compliance.
>> At the moment I am refactoring/reworking the media drivers.
>>
>> Rob
>>
>> Op maandag 26 oktober 2015 09:19:14 UTC+1 schreef Benjamin Moran:
>>
>>> I don't have a preference on this, but I suppose people making pixel art 
>>> style games would like the current default.
>>>
>>> ( By the way, speaking of pyglet 1.3, is there some branch where 
>>> development is taking place? I wasn't able to find it last I checked.)
>>>
>>>
>>> On Monday, October 26, 2015 at 12:54:12 PM UTC+9, Leif Theden wrote:
>>>>
>>>> Currently, the defaults in pyglet sprites is to render them at 
>>>> integer/pixel precision.  I wonder if we could change that from 'pixel 
>>>> precision' to 'subpixel precision' as the default?  The rendering quality 
>>>> is pretty obvious, and makes motion and sprite rotation very smooth, 
>>>> especially on low resolution displays (which are still very common 
>>>> 1366x768, etc).
>>>>
>>>> Unless anyone objects, I'm going to let this topic sit for a week or 
>>>> so, then open an issue.  Maybe we could change the default in the pyglet 
>>>> 1.3 release.
>>>>
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>

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