Currently development takes place in the default branch on bitbucket. Mostly quality work on tests and on using future for py2/3 compliance. At the moment I am refactoring/reworking the media drivers.
Rob Op maandag 26 oktober 2015 09:19:14 UTC+1 schreef Benjamin Moran: > > I don't have a preference on this, but I suppose people making pixel art > style games would like the current default. > > ( By the way, speaking of pyglet 1.3, is there some branch where > development is taking place? I wasn't able to find it last I checked.) > > > On Monday, October 26, 2015 at 12:54:12 PM UTC+9, Leif Theden wrote: >> >> Currently, the defaults in pyglet sprites is to render them at >> integer/pixel precision. I wonder if we could change that from 'pixel >> precision' to 'subpixel precision' as the default? The rendering quality >> is pretty obvious, and makes motion and sprite rotation very smooth, >> especially on low resolution displays (which are still very common >> 1366x768, etc). >> >> Unless anyone objects, I'm going to let this topic sit for a week or so, >> then open an issue. Maybe we could change the default in the pyglet 1.3 >> release. >> > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
