Currently development takes place in the default branch on bitbucket. 
Mostly quality work on tests and on using future for py2/3 compliance.
At the moment I am refactoring/reworking the media drivers.

Rob

Op maandag 26 oktober 2015 09:19:14 UTC+1 schreef Benjamin Moran:
>
> I don't have a preference on this, but I suppose people making pixel art 
> style games would like the current default.
>
> ( By the way, speaking of pyglet 1.3, is there some branch where 
> development is taking place? I wasn't able to find it last I checked.)
>
>
> On Monday, October 26, 2015 at 12:54:12 PM UTC+9, Leif Theden wrote:
>>
>> Currently, the defaults in pyglet sprites is to render them at 
>> integer/pixel precision.  I wonder if we could change that from 'pixel 
>> precision' to 'subpixel precision' as the default?  The rendering quality 
>> is pretty obvious, and makes motion and sprite rotation very smooth, 
>> especially on low resolution displays (which are still very common 
>> 1366x768, etc).
>>
>> Unless anyone objects, I'm going to let this topic sit for a week or so, 
>> then open an issue.  Maybe we could change the default in the pyglet 1.3 
>> release.
>>
>

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