would it be smarter for me to make a custom sprite class which overrided the _update_position method to update the depth as well? as of right now it only updates a v2f? then I could add a set_depth method.
On Monday, November 2, 2015 at 1:37:00 AM UTC, [email protected] wrote: > > No, you only need to add a vertex list once and it return's an object you > can update, then you only need to change the vertices of that object > whenever you want to move it around. So for example: > > self.images.append(self.render.add(4, pyglet.gl.GL_QUADS, group(1), > ('v3f',((16),(16),0.999996, 32+(16),(16),0.999996, 32+(16),32+(16 > ),0.999996, (16),32+(16),0.999996)), > ('t3f',(self.texture1.tex_coords)))) > > #update vertices > self.images[0].vertices = [(32),(32),0.999995, 32+(32),(32),0.999995, 32+( > 32),32+(32),0.999995, (32),32+(32),0.999995] > > You can do the same with texture coordinates if you want to change the > current image its rendering: > > self.images[0].tex_coords = self.texture2.tex_coords > > However this only applies to the texture assigned to the vertex lists > group, if you want to draw an image thats associated with a different group > you'll have to migrate it to that group: > > self.render.migrate(self.images[0],pyglet.gl.GL_QUADS,group(2),self.render > ) > self.images[0].tex_coords = self.texture2.tex_coords > > > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
