actually it does not seem to work at all =\

On Monday, November 2, 2015 at 8:34:31 PM UTC, Salvakiya wrote:
>
> hmm... the depth does not seem to work when put next to a sprite from a 
> separate batch. I suppose that makes sense though... I do appreciate the 
> help by the way
>
> On Monday, November 2, 2015 at 7:06:37 PM UTC, [email protected] wrote:
>>
>> You could, yes. Though the existing sprite class (if you plan on 
>> subclassing it) would require abit more tweaking than just the 
>> _update_position function, you'd also need to adjust the 
>> _create_vertex_list() function. I've taken the liberty of modifying the 
>> built in sprite class to take a float z coordinate, so you can set its z 
>> coord by writing:
>>
>> self.sprite.z = 0.5
>>
>> or
>>
>> self.sprite.position = 64, 64, 0.5
>>
>> It doesn't quite seem to play nice with the previous vertex list examples 
>> when in the same batch together, so you may need to put them into a 
>> separate batch.
>>
>

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