hmm... the depth does not seem to work when put next to a sprite from a separate batch. I suppose that makes sense though... I do appreciate the help by the way
On Monday, November 2, 2015 at 7:06:37 PM UTC, [email protected] wrote: > > You could, yes. Though the existing sprite class (if you plan on > subclassing it) would require abit more tweaking than just the > _update_position function, you'd also need to adjust the > _create_vertex_list() function. I've taken the liberty of modifying the > built in sprite class to take a float z coordinate, so you can set its z > coord by writing: > > self.sprite.z = 0.5 > > or > > self.sprite.position = 64, 64, 0.5 > > It doesn't quite seem to play nice with the previous vertex list examples > when in the same batch together, so you may need to put them into a > separate batch. > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
