Tom- Take a look at slerpy: http://pymolwiki.org/index.php/Slerpy
It was written to do exactly what you describe...and of course it is the camera that moves. The coordinates of the molecule are not changed unless you go into edit mode. Best, Joel -----Original Message----- From: Dupree Tom [mailto:t.dup...@student.unsw.edu.au] Sent: Tuesday, May 11, 2010 8:27 PM To: Bard, Joel; pymol-users@lists.sourceforge.net Subject: [PyMOL] Moveable Camera Hello everyone, I am trying to do something that seems a little uncommon. I wish to have a moveable camera. So instead of rotating/translating the protein/molecule/DNA I move the camera point/location and the vector that the camera points in. I wish to be able to move into the molecule and view binding pockets from the perspective of the molecule. I have tried a few web searches on this and thought I would ask everyone here if they have heard of something similar? I am currently trying to find some 3d modelling software that will load a .PDB file so that I can export it to a game engine (Unreal development kit) as a back up method if all else fails. Thanks for your time, Tom ------------------------------------------------------------------------ ------ _______________________________________________ PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net) Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net ------------------------------------------------------------------------------ _______________________________________________ PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net) Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net