Tom-

Take a look at slerpy: http://pymolwiki.org/index.php/Slerpy

It was written to do exactly what you describe...and of course it is the
camera that moves.  The coordinates of the molecule are not changed
unless you go into edit mode.

Best,

Joel 

-----Original Message-----
From: Dupree Tom [mailto:t.dup...@student.unsw.edu.au] 
Sent: Tuesday, May 11, 2010 8:27 PM
To: Bard, Joel; pymol-users@lists.sourceforge.net
Subject: [PyMOL] Moveable Camera

Hello everyone,

I am trying to do something that seems a little uncommon. I wish to have
a moveable camera. So instead of rotating/translating the
protein/molecule/DNA I move the camera point/location and the vector
that the camera points in. I wish to be able to move into the molecule
and view binding pockets from the perspective of the molecule. I have
tried a few web searches on this and thought I would ask everyone here
if they have heard of something similar?

I am currently trying to find some 3d modelling software that will load
a .PDB file so that I can export it to a game engine (Unreal development
kit) as a back up method if all else fails.

Thanks for your time,

Tom
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