Thank you everyone for giving me your time, I think I failed to explain what I am trying to do correctly/clearly...or I simply do not understand your answers, either is possible :)
What I really want is to be able to explore binding sites from inside the binding site. Take a room with a couch and a lamp in it, pymol allows me to look at the room from the outside from a wide range of perspectives and angles looking in at the room, it also allows me with clipping planes to remove (from view) walls so that I can see the contents of the room. I want to be able to walk into the room and turn around in the room looking out (and to move around in that room). As far as I understand it I can use the scene commands to switch from one preset view to another which is good, but my problem is I want free movement like you have when you turn/rotate your views. A better description is a to load up the molecule and then use a no-clipping mode of a first person computer game to move through and around it. My problem is that pymol (seems) to always have a fixed point that the camera is looking at (wrt turning). It is this property that I am trying to get away from/change. Is there a way to turn the look at vector x degrees horizontal and y degrees vertical? Tom -----Original Message----- From: Bard, Joel [mailto:joel.b...@pfizer.com] Sent: Wednesday, 12 May 2010 11:38 PM To: Tom Dupree; pymol-users@lists.sourceforge.net Subject: RE: [PyMOL] Moveable Camera Tom- Take a look at slerpy: http://pymolwiki.org/index.php/Slerpy It was written to do exactly what you describe...and of course it is the camera that moves. The coordinates of the molecule are not changed unless you go into edit mode. Best, Joel -----Original Message----- From: Dupree Tom [mailto:t.dup...@student.unsw.edu.au] Sent: Tuesday, May 11, 2010 8:27 PM To: Bard, Joel; pymol-users@lists.sourceforge.net Subject: [PyMOL] Moveable Camera Hello everyone, I am trying to do something that seems a little uncommon. I wish to have a moveable camera. So instead of rotating/translating the protein/molecule/DNA I move the camera point/location and the vector that the camera points in. I wish to be able to move into the molecule and view binding pockets from the perspective of the molecule. I have tried a few web searches on this and thought I would ask everyone here if they have heard of something similar? I am currently trying to find some 3d modelling software that will load a .PDB file so that I can export it to a game engine (Unreal development kit) as a back up method if all else fails. Thanks for your time, Tom ------------------------------------------------------------------------ ------ _______________________________________________ PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net) Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net ------------------------------------------------------------------------------ _______________________________________________ PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net) Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net