First of all, thank you for your responses I am talking about running the standalone mental ray renderer (e.g. using the 'ray' command) with the python-maya API, in orden to improve the memory usage with these options:
> * Placeholders - Reuse memory for source geometry > * Approximation - Reuse memory with fine approximation > * Texture cache - Resuse memory with tiled texture maps > * BSP acceleration - Reuse memory with large BSP I want to do that because I don´t have enough memory to render a scene that contains a lot of objects and triangles. I have been reading and I think that a solution could be export the scene (with the Mayatomr command) to a .mi file, and then render the scene with the 'ray command' that have the options I am looking for. I think it could be the solution....... Thank you !! Omar. 2009/3/31 Dean Edmonds <[email protected]>: > > On Tue, Mar 31, 2009 at 10:22, Omar Agudo <[email protected]> wrote: >> >> I want to use Mental ray stand alone. >> >> The question is if I can have access to these options: >> >> * Placeholders - Reuse memory for source geometry >> * Approximation - Reuse memory with fine approximation >> * Texture cache - Resuse memory with tiled texture maps >> * BSP acceleration - Reuse memory with large BSP >> >> and how using the python maya API. > > When you say "Mental ray stand alone" are you talking about running > the standalone mental ray renderer (e.g. using the 'ray' command)? > > Or are you talking about building a Maya standlone application using > the MLibrary class, and having that application access the mental ray > renderer which is built into Maya? > > -- > -deane > > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/python_inside_maya -~----------~----~----~----~------~----~------~--~---
