let's get back to the basics, here:

1) mental ray "standalone" is a completely separate application from  
maya that allows you to render scenes exported in mi syntax without  
having maya open.
2) the mental ray that is integrated into maya has all the same  
features that standalone has, but it requires you to have maya open  
during rendering.
3) to control a feature for mental ray standalone, you change the  
appropriate attribute in maya, then export to mi, where you will find  
the attribute as its corresponding value in the resulting mi file.   
then you render the mi file using the application called "ray" or  
"ray.exe"
4) whether you are rendering through maya's GUI or via maya batch on  
the command line you are still using maya's integrated mental ray,  
i.e. not mental ray standalone.
5) mental ray standalone does not come for free with maya, so if you  
are not sure if you have it, you probably don't.

this is the mental ray mailing list:
[email protected]

-chad



On Apr 1, 2009, at 6:20 AM, Omar Agudo wrote:

>
> I think so, but it´s strange that with the UI of Maya, you can have
> access to parameters like "Acceleration Method" in the render Settings
> window that are parameters for the mental ray standalone version.
>
> Why this happened??
>
> Omar.
>
>
> 2009/4/1 Matthew Gidney <[email protected]>:
>>
>> there is a standalone version of mental ray with maya 2009?
>> thats news
>> i always thought mental ray was encaplsulated within a plugin for  
>> maya
>> and standalone mr is a separate software altogether.
>> .....
>>
>>
>> 2009/3/31 Omar Agudo <[email protected]>:
>>>
>>> Hi all,
>>>
>>> I am using the standalone version of Mental ray that comes with  
>>> Maya 2009.
>>>
>>> I am trying to render a scene (.ma) with the standalone version of
>>> Mental Ray, because I don´t have enough memory when rendering the
>>> scene with the default render that comes with Maya 2009, because the
>>> scene contains a lot of triangles and objects. In orden to save  
>>> memory
>>> I have read the tutorial
>>> http://www.lamrug.org/resources/memorytips.html that explain some
>>> options that comes with the Mental Ray render that improve the  
>>> memory
>>> usage, turning on flushable the memory (reusable memory). These
>>> options are:
>>>
>>>    * Placeholders - Reuse memory for source geometry
>>>    * Approximation - Reuse memory with fine approximation
>>>    * Texture cache - Resuse memory with tiled texture maps
>>>    * BSP acceleration - Reuse memory with large BSP
>>>
>>> Another problem I have found is that I can´t use the Maya comand
>>> Mayatomr (defined in the cmds API) that provides access to most
>>> functionalities of mental ray.
>>>
>>> Have someone use the mental ray render that comes with maya 2009?
>>>
>>> Is needed to pay another license to use the Mental Ray options
>>> (reusable memory)?
>>>
>>> Why the command Mayatomr doesn´t work?
>>>
>>> Thank you so much!!!!!
>>>
>>> Omar.
>>>
>>>>
>>>
>>
>>
>>
>> --
>> Matt Gidney
>>
>>>
>>
>
> >


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