there you go :) I was about to post it back here :)
On Wed, Apr 1, 2009 at 1:51 PM, Omar Agudo <[email protected]> wrote: > > Oh!! sorry! > > I have found the solution, in other post that I opened: > > > > "Yes there is, it's an attribute of the mentalrayGlobals node > import maya.cmds as mc > method = 4 > mc.setAttr('mentalrayGlobals.accelerationMethod', method) > where method are: 0: BSP, 3: largeBSP, 4: BSP2" > > > Thank you!!!! > > Omar. > > > 2009/4/1 Omar Agudo <[email protected]>: > > Thank you so much Chad. > > > > you say that: "the mental ray that is integrated into maya has all the > same > > features that standalone has, but it requires you to have maya open > > during rendering." > > > > There is some way to access to parameters like "Acceleration Method"( > > that appears in the render Settings > > window) in my python script with Maya running in standalone mode????? > > > > Thank you!!!!! > > > > Omar. > > > > > > > > 2009/4/1 Chad Dombrova <[email protected]>: > >> > >> let's get back to the basics, here: > >> > >> 1) mental ray "standalone" is a completely separate application from > >> maya that allows you to render scenes exported in mi syntax without > >> having maya open. > >> 2) the mental ray that is integrated into maya has all the same > >> features that standalone has, but it requires you to have maya open > >> during rendering. > >> 3) to control a feature for mental ray standalone, you change the > >> appropriate attribute in maya, then export to mi, where you will find > >> the attribute as its corresponding value in the resulting mi file. > >> then you render the mi file using the application called "ray" or > >> "ray.exe" > >> 4) whether you are rendering through maya's GUI or via maya batch on > >> the command line you are still using maya's integrated mental ray, > >> i.e. not mental ray standalone. > >> 5) mental ray standalone does not come for free with maya, so if you > >> are not sure if you have it, you probably don't. > >> > >> this is the mental ray mailing list: > >> [email protected] > >> > >> -chad > >> > >> > >> > >> On Apr 1, 2009, at 6:20 AM, Omar Agudo wrote: > >> > >>> > >>> I think so, but it´s strange that with the UI of Maya, you can have > >>> access to parameters like "Acceleration Method" in the render Settings > >>> window that are parameters for the mental ray standalone version. > >>> > >>> Why this happened?? > >>> > >>> Omar. > >>> > >>> > >>> 2009/4/1 Matthew Gidney <[email protected]>: > >>>> > >>>> there is a standalone version of mental ray with maya 2009? > >>>> thats news > >>>> i always thought mental ray was encaplsulated within a plugin for > >>>> maya > >>>> and standalone mr is a separate software altogether. > >>>> ..... > >>>> > >>>> > >>>> 2009/3/31 Omar Agudo <[email protected]>: > >>>>> > >>>>> Hi all, > >>>>> > >>>>> I am using the standalone version of Mental ray that comes with > >>>>> Maya 2009. > >>>>> > >>>>> I am trying to render a scene (.ma) with the standalone version of > >>>>> Mental Ray, because I don´t have enough memory when rendering the > >>>>> scene with the default render that comes with Maya 2009, because the > >>>>> scene contains a lot of triangles and objects. In orden to save > >>>>> memory > >>>>> I have read the tutorial > >>>>> http://www.lamrug.org/resources/memorytips.html that explain some > >>>>> options that comes with the Mental Ray render that improve the > >>>>> memory > >>>>> usage, turning on flushable the memory (reusable memory). These > >>>>> options are: > >>>>> > >>>>> * Placeholders - Reuse memory for source geometry > >>>>> * Approximation - Reuse memory with fine approximation > >>>>> * Texture cache - Resuse memory with tiled texture maps > >>>>> * BSP acceleration - Reuse memory with large BSP > >>>>> > >>>>> Another problem I have found is that I can´t use the Maya comand > >>>>> Mayatomr (defined in the cmds API) that provides access to most > >>>>> functionalities of mental ray. > >>>>> > >>>>> Have someone use the mental ray render that comes with maya 2009? > >>>>> > >>>>> Is needed to pay another license to use the Mental Ray options > >>>>> (reusable memory)? > >>>>> > >>>>> Why the command Mayatomr doesn´t work? > >>>>> > >>>>> Thank you so much!!!!! > >>>>> > >>>>> Omar. > >>>>> > >>>>>> > >>>>> > >>>> > >>>> > >>>> > >>>> -- > >>>> Matt Gidney > >>>> > >>>>> > >>>> > >>> > >>> > > >> > >> > >> >> > >> > > > > > > -- They say, "Evil prevails when good men fail to act." What they ought to say is, "Evil prevails." Nicolas Cage as Yuri Orlov in Lord of War. --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/python_inside_maya -~----------~----~----~----~------~----~------~--~---
