I think so, but it´s strange that with the UI of Maya, you can have access to parameters like "Acceleration Method" in the render Settings window that are parameters for the mental ray standalone version.
Why this happened?? Omar. 2009/4/1 Matthew Gidney <[email protected]>: > > there is a standalone version of mental ray with maya 2009? > thats news > i always thought mental ray was encaplsulated within a plugin for maya > and standalone mr is a separate software altogether. > ..... > > > 2009/3/31 Omar Agudo <[email protected]>: >> >> Hi all, >> >> I am using the standalone version of Mental ray that comes with Maya 2009. >> >> I am trying to render a scene (.ma) with the standalone version of >> Mental Ray, because I don´t have enough memory when rendering the >> scene with the default render that comes with Maya 2009, because the >> scene contains a lot of triangles and objects. In orden to save memory >> I have read the tutorial >> http://www.lamrug.org/resources/memorytips.html that explain some >> options that comes with the Mental Ray render that improve the memory >> usage, turning on flushable the memory (reusable memory). These >> options are: >> >> * Placeholders - Reuse memory for source geometry >> * Approximation - Reuse memory with fine approximation >> * Texture cache - Resuse memory with tiled texture maps >> * BSP acceleration - Reuse memory with large BSP >> >> Another problem I have found is that I can´t use the Maya comand >> Mayatomr (defined in the cmds API) that provides access to most >> functionalities of mental ray. >> >> Have someone use the mental ray render that comes with maya 2009? >> >> Is needed to pay another license to use the Mental Ray options >> (reusable memory)? >> >> Why the command Mayatomr doesn´t work? >> >> Thank you so much!!!!! >> >> Omar. >> >> > >> > > > > -- > Matt Gidney > > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/python_inside_maya -~----------~----~----~----~------~----~------~--~---
