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On Wed, Apr 1, 2009 at 5:20 AM, Omar Agudo <[email protected]> wrote:

>
> I think so, but it´s strange that with the UI of Maya, you can have
> access to parameters like "Acceleration Method" in the render Settings
> window that are parameters for the mental ray standalone version.
>
> Why this happened??
>
> Omar.
>
>
> 2009/4/1 Matthew Gidney <[email protected]>:
> >
> > there is a standalone version of mental ray with maya 2009?
> > thats news
> > i always thought mental ray was encaplsulated within a plugin for maya
> > and standalone mr is a separate software altogether.
> > .....
> >
> >
> > 2009/3/31 Omar Agudo <[email protected]>:
> >>
> >> Hi all,
> >>
> >> I am using the standalone version of Mental ray that comes with Maya
> 2009.
> >>
> >> I am trying to render a scene (.ma) with the standalone version of
> >> Mental Ray, because I don´t have enough memory when rendering the
> >> scene with the default render that comes with Maya 2009, because the
> >> scene contains a lot of triangles and objects. In orden to save memory
> >> I have read the tutorial
> >> http://www.lamrug.org/resources/memorytips.html that explain some
> >> options that comes with the Mental Ray render that improve the memory
> >> usage, turning on flushable the memory (reusable memory). These
> >> options are:
> >>
> >>    * Placeholders - Reuse memory for source geometry
> >>    * Approximation - Reuse memory with fine approximation
> >>    * Texture cache - Resuse memory with tiled texture maps
> >>    * BSP acceleration - Reuse memory with large BSP
> >>
> >> Another problem I have found is that I can´t use the Maya comand
> >> Mayatomr (defined in the cmds API) that provides access to most
> >> functionalities of mental ray.
> >>
> >> Have someone use the mental ray render that comes with maya 2009?
> >>
> >> Is needed to pay another license to use the Mental Ray options
> >> (reusable memory)?
> >>
> >> Why the command Mayatomr doesn´t work?
> >>
> >> Thank you so much!!!!!
> >>
> >> Omar.
> >>
> >> >
> >>
> >
> >
> >
> > --
> > Matt Gidney
> >
> > >
> >
>
> >
>

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