Chad,

We're using it at CIS Vancouver.  I'm one of 4 a pipeline tds developing the
core backbone of the studio.  Whenever we need to write something for maya
that ties into the pipeline we push pymel, It's pretty powerful.  The only
frustration we've had with it is figuring out how to do something, there are
a lot of one liners that aren't necessarily apparent.  I haven't taken a
look yet, but I'm guessing the new docs will greatly reduce these
frustrations.

All in all, your work is great!

Cheers,
Justin

On 6/11/09, Nicolas DUMAY <3djo...@gmail.com> wrote:
>
>
> Olivier, as far as i concerned by pymel and in general by open source
> software, if i can based my work on them, i'll do it as it keep me
> away from re-invent the weel... I use pymel and enjoy it but some
> others wasn't in this way of thinking... Mostly as i said, because
> they were scarded of the fact pymel may not continue to evolve with
> next releases of maya... And they occlude the fact that it's open
> source... But finaly they still use it...
> (^ ~ )
>
> Ps: i'll contact you off list tomorow when i'll be back in paris... I
> have no place in mind for the moment but i know i'll have to return to
> duboi in the next weeks to do some massive... We stay in touch...
>
> 2009/6/11, Olivier Renouard <o.renou...@attitude-studio.com>:
>
> > Hi Nicolas,
> >
> > Remarks here are not aimed at you since you're already a pymel user, but
> > more to try and understand what could keep others from using it.
> >
> > One thing I don't understand is since it's open source why would you
> > have to rewrite anything even if development stopped on pymel? You could
> > just keep your own repository of it's source and maintain it to your
> > needs (possibly only the parts you need if you feel you are not needing
> > all of it).
> >
> > Of course you can write your own library on top of pure Maya Python but
> > given some time you'll probably end up with something similar to pymel,
> > with the same requirement to maintain it yourself.
> >
> > Now I would understand people being concerned about design decisions in
> > pymel that don't fit the way they'd do things as a reason not to use it.
> > But since it's open source and it has an active mail list / group, you
> > can express these concerns here and suggest alternative designs.
> >
> > Olivier
> >
> > PS : do you already have a place in mind that you're going to after
> > Duboi? Otherwise you can mail me off list if you want to check open
> > positions at Attitude
> >
> >
> > Nicolas DUMAY wrote:
> >> Thanks a lot (^ ^ ) I can say the same about your works...
> >>
> >> 2009/6/11, Chad Dombrova <chad...@gmail.com>:
> >>
> >>> thanks for the info nicholas.  you guys did great work on underworld 3.
> >>>
> >>> -chad
> >>>
> >>>
> >>> On Jun 11, 2009, at 12:31 AM, Nicolas DUMAY wrote:
> >>>
> >>>
> >>>> Hi! I introduce the use of pymel in duboi(paris). And i use it to dev
> >>>> the maya part of the pipeline... But i move and i don't know if they
> >>>> will keep it... Somes in the studio where anxious about the fact pymel
> >>>> may stop and we may possibly end up rewrite the maya part in full maya
> >>>> python... Whateva i consider that pymel is a great piece of
> >>>> software...
> >>>>
> >>>>
> >>>> 2009/6/10, Chadrik <chad...@gmail.com>:
> >>>>
> >>>>> Hi everyone, I'm trying to figure out what studios are using PyMEL
> >>>>> and
> >>>>> in what capacity -- i.e full rollout, individual use, etc.  I already
> >>>>> know of a quite a few, but there are a number of studios who won't
> >>>>> state it publicly since PyMEL is open source, so feel free to shoot
> >>>>> me
> >>>>> an email at my personal address.
> >>>>>
> >>>>> thanks.
> >>>>>
> >>>>> -chad
> >>>>>
> >>>>>
> >>>>>
> >>>> --
> >>>> Envoyé avec mon mobile
> >>>>
> >>>>
> >>>
> >>
> >>
> >
> >
> > --
> > Olivier Renouard
> >
> >
> > >
> >
>
> --
>
> Envoyé avec mon mobile
>
>
> >
>

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