At 04:33 �� 19/2/2002 +0100, you wrote: >Phoebus R. Dokos wrote: > > Well some preliminary tests I did through Basic using the Memory Copy > > facility of Turbo seem to work fine... (No flickering that is up to 48 > x 48 > > sprites - above that hmmm okay ;-) I suspect though that through strict > > assembler that would disappear too - UNLESS of course the absence of > > flickering has something to do with my fast PC where I run QPC2). > >Well, there is just no way to avoid flickering. On fast machines the >possibility that flicker appears gets smaller but it's never zero.
Well at least I couldn't see it. It's logical that it exists but I didn't see it. Maybe a 256 colour mode would be even more suitable. (It's possible with direct access in Aurora but your compatibility goes out the Window) Is that because of the way the screen is organized/refreshed, because of SMS or what? I suspect that you could probably fix that but then it wouldn't be compatible with anything else... Phoebus >Marcel
