Phoebus R. Dokos wrote: > Well some preliminary tests I did through Basic using the Memory Copy > facility of Turbo seem to work fine... (No flickering that is up to 48 x 48 > sprites - above that hmmm okay ;-) I suspect though that through strict > assembler that would disappear too - UNLESS of course the absence of > flickering has something to do with my fast PC where I run QPC2).
Well, there is just no way to avoid flickering. On fast machines the possibility that flicker appears gets smaller but it's never zero. Marcel
