Phoebus R. Dokos wrote: 
> Well some preliminary tests I did through Basic using the Memory Copy
> facility of Turbo seem to work fine... (No flickering that is up to 48 x 48 
> sprites - above that hmmm okay ;-) I suspect though that through strict 
> assembler that would disappear too - UNLESS of course the absence of 
> flickering has something to do with my fast PC where I run QPC2).

Well, there is just no way to avoid flickering. On fast machines the
possibility that flicker appears gets smaller but it's never zero.

Marcel

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