At 11:11 �� 18/2/2002 +0100, you wrote:

>Phoebus R. Dokos wrote:
> > And also for PEX I was referring to the animation flicker that might be
> > experienced...
>
>This doesn't make any difference (in fact it's more likely that it
>makes things worse as the block size is likely to increase). Sooner or
>later you have to copy the block to screen and then the flicker can
>occur.

Well some preliminary tests I did through Basic using the Memory Copy 
facility of Turbo seem to work fine... (No flickering that is up to 48 x 48 
sprites - above that hmmm okay ;-) I suspect though that through strict 
assembler that would disappear too - UNLESS of course the absence of 
flickering has something to do with my fast PC where I run QPC2).

Phoebus

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