At 11:11 �� 18/2/2002 +0100, you wrote: >Phoebus R. Dokos wrote: > > And also for PEX I was referring to the animation flicker that might be > > experienced... > >This doesn't make any difference (in fact it's more likely that it >makes things worse as the block size is likely to increase). Sooner or >later you have to copy the block to screen and then the flicker can >occur.
Well some preliminary tests I did through Basic using the Memory Copy facility of Turbo seem to work fine... (No flickering that is up to 48 x 48 sprites - above that hmmm okay ;-) I suspect though that through strict assembler that would disappear too - UNLESS of course the absence of flickering has something to do with my fast PC where I run QPC2). Phoebus
