If you have the inspector open and you have LFOs driving the patch you have selected, the UI redraw will cause slow downs, because QC shares drawing in the main thread, afaik.
I've definitely seen this sort of behaviour. Deselecting restores previous FPS, right? On May 3, 2010, at 4:16 PM, George Toledo wrote: > Using this composition, with a Viewer area of 530x375 (or similar), when I am > running the composition, with the Editor open, I get a framerate of around > 30fps in most instances. However, when I am examining the patches inside of > the Iterator environment when using the Editor, my performance slows to > 6~7fps. > > It seems extremely odd that the Iterator should be doing any kind of extra > evaluation because of what level is selected inside of the Editor app. Do > others have similar results? > > Thanks, > George Toledo > <Motion Links GLSL.qtz> _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Quartzcomposer-dev mailing list ([email protected]) > Help/Unsubscribe/Update your Subscription: > http://lists.apple.com/mailman/options/quartzcomposer-dev/doktorp%40mac.com > > This email sent to [email protected] _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to [email protected]

