> If you have the inspector open and you have LFOs driving the patch you have 
> selected, the UI redraw will cause slow downs, because QC shares drawing in 
> the main thread, afaik.

Correct, they render on the same thread.  A variation of this is enabling 
debugging mode, where patches inside iterators will flash [Iteration] times, 
which is much slower than flashing just once.

That said, I couldn't reproduce the behavior noted here, so perhaps there's a 
step or two missing?  (It's not clear what the scope of "examining the patches 
inside of the iterator" is).

If you've got an inspector open, it'll draw the widgets each time a value 
changes, which might be the cause?  If so, please let us know :)

--
Christopher Wright
[email protected]



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