Good call, that's definitely an aspect of this as well, and will also fix
performance.

I almost *never* use that (and edit directly in a patches input ports), but
in this case, I did have the Inspector open.

-George Toledo

On Mon, May 3, 2010 at 4:19 PM, vade <[email protected]> wrote:

> If you have the inspector open and you have LFOs driving the patch you have
> selected, the UI redraw will cause slow downs, because QC shares drawing in
> the main thread, afaik.
>
> I've definitely seen this sort of behaviour. Deselecting restores previous
> FPS, right?
>
>
> On May 3, 2010, at 4:16 PM, George Toledo wrote:
>
> > Using this composition, with a Viewer area of 530x375 (or similar), when
> I am running the composition, with the Editor open, I get a framerate of
> around 30fps in most instances. However, when I am examining the patches
> inside of the Iterator environment when using the Editor, my performance
> slows to 6~7fps.
> >
> > It seems extremely odd that the Iterator should be doing any kind of
> extra evaluation because of what level is selected inside of the Editor app.
> Do others have similar results?
> >
> > Thanks,
> > George Toledo
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