FWIW I get this at 12fps slowing to 3-4fps with inspector (any tab cmd1,2 or 3) back to 12fps as soon as inspector is closed
Alastair UD > On 4 May 2010 06:37, George Toledo <[email protected]> wrote: > >> If I highlight the Sphere so that performance is impacted, then close >> Inspector, performance doesn't optimize at that point (well, it actually >> goes up to 7.5~ish vs. the previous 6-ish fps. FPS only returns to the >> expected result (30+fps) when I re-open Patch Inspector (or Parameter view, >> same results from both). >> >> -George Toledo >> >> >> On Mon, May 3, 2010 at 4:30 PM, Christopher Wright < >> [email protected]> wrote: >> >>> > I did have the Inspector open, but it's odd... if I'm in that macro >>> level and simply open the inspector/parameters, there is actually no >>> performance hit at all. However, if I move a patch on the Editor, then all >>> hell brakes loose. >>> >>> Right, because the inspector doesn't need to do anything (no redrawing) >>> until a patch is selected that has an input changing. Once that happens >>> (the sphere's a good example, since there are lots and they all have a >>> different value), the inspector panel will redraw [Iteration] times to >>> update the widgets. If you select a patch that doesn't have inputs that >>> change per-iteration, the inspector won't need to do any redrawing, and >>> things go back to normal. Selecting no patches (same as entering the macro, >>> I believe?) requires no redrawing since there are no inputs to update >>> per-iteration. >>> >>> Moving a patch implies selecting it (because you click it), which will >>> cause the inspector to start showing inputs (per-iteration!) of that patch. >>> That can get expensive rather quickly. >>> >>> If you close the inspector, do the problem go away? if so, that's the >>> cause, and we can hash out whether or not that makes sense etc. But if you >>> close the inspector, and there are still performance issues, I'd be >>> interested to know details of what is required to reproduce it. >>> >>> -- >>> Christopher Wright >>> [email protected] >>> >>> >>> >>> >> >> _______________________________________________ >> Do not post admin requests to the list. They will be ignored. >> Quartzcomposer-dev mailing list ([email protected]) >> Help/Unsubscribe/Update your Subscription: >> >> http://lists.apple.com/mailman/options/quartzcomposer-dev/qc.student.au%40gmail.com >> >> This email sent to [email protected] >> > >
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