FWIW I get this at 12fps slowing to 3-4fps with inspector (any tab cmd1,2 or
3) back to 12fps as soon as inspector is closed


Alastair
UD


> On 4 May 2010 06:37, George Toledo <[email protected]> wrote:
>
>> If I highlight the Sphere so that performance is impacted, then close
>> Inspector, performance doesn't optimize at that point (well, it actually
>> goes up to 7.5~ish vs. the previous 6-ish fps. FPS only returns to the
>> expected result (30+fps) when I re-open Patch Inspector (or Parameter view,
>> same results from both).
>>
>> -George Toledo
>>
>>
>> On Mon, May 3, 2010 at 4:30 PM, Christopher Wright <
>> [email protected]> wrote:
>>
>>> > I did have the Inspector open, but it's odd... if I'm in that macro
>>> level and simply open the inspector/parameters, there is actually no
>>> performance hit at all. However, if I move a patch on the Editor, then all
>>> hell brakes loose.
>>>
>>> Right, because the inspector doesn't need to do anything (no redrawing)
>>> until a patch is selected that has an input changing.  Once that happens
>>> (the sphere's a good example, since there are lots and they all have a
>>> different value), the inspector panel will redraw [Iteration] times to
>>> update the widgets.  If you select a patch that doesn't have inputs that
>>> change per-iteration, the inspector won't need to do any redrawing, and
>>> things go back to normal.  Selecting no patches (same as entering the macro,
>>> I believe?) requires no redrawing since there are no inputs to update
>>> per-iteration.
>>>
>>> Moving a patch implies selecting it (because you click it), which will
>>> cause the inspector to start showing inputs (per-iteration!) of that patch.
>>>  That can get expensive rather quickly.
>>>
>>> If you close the inspector, do the problem go away?  if so, that's the
>>> cause, and we can hash out whether or not that makes sense etc.  But if you
>>> close the inspector, and there are still performance issues, I'd be
>>> interested to know details of what is required to reproduce it.
>>>
>>> --
>>> Christopher Wright
>>> [email protected]
>>>
>>>
>>>
>>>
>>
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