Examining patches, just meant "double clicking and entering that macro
level", but I see it is related to moving patches on the Editor as well.

I did have the Inspector open, but it's odd... if I'm in that macro level
and simply open the inspector/parameters, there is actually no performance
hit at all. However, if I move a patch on the Editor, then all hell brakes
loose.

-George Toledo

On Mon, May 3, 2010 at 4:22 PM, Christopher Wright <
[email protected]> wrote:

> > If you have the inspector open and you have LFOs driving the patch you
> have selected, the UI redraw will cause slow downs, because QC shares
> drawing in the main thread, afaik.
>
> Correct, they render on the same thread.  A variation of this is enabling
> debugging mode, where patches inside iterators will flash [Iteration] times,
> which is much slower than flashing just once.
>
> That said, I couldn't reproduce the behavior noted here, so perhaps there's
> a step or two missing?  (It's not clear what the scope of "examining the
> patches inside of the iterator" is).
>
> If you've got an inspector open, it'll draw the widgets each time a value
> changes, which might be the cause?  If so, please let us know :)
>
> --
> Christopher Wright
> [email protected]
>
>
>
>
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