Upon further inspection, this is very odd. If I move a patch inside this iterator macro, and choose undo, performance raises to expected fps (30fps+). If I move the Sphere render inside though, performance drops back to 6fps-ish.
Best, and thanks, George Toledo ---------- Forwarded message ---------- From: George Toledo <[email protected]> Date: Mon, May 3, 2010 at 4:16 PM Subject: odd fps performance with Iterator, dependent on Editor view To: quartzcomposer-dev list list <[email protected]> Using this composition, with a Viewer area of 530x375 (or similar), when I am running the composition, with the Editor open, I get a framerate of around 30fps in most instances. However, when I am examining the patches inside of the Iterator environment when using the Editor, my performance slows to 6~7fps. It seems extremely odd that the Iterator should be doing any kind of extra evaluation because of what level is selected inside of the Editor app. Do others have similar results? Thanks, George Toledo
Motion Links GLSL.qtz
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