On May 29, 2010, at 17:17:26, vade wrote:
> Is that code in your NSopenGLView, and are you rendering in drawRect? when is
> that actually happening? In init? In awake from nib? You probably want to
> move the rendering to drawRect in your NSOpenGLView, but without more details
> its hard to know.
No, I do this call once, when I create the renderer (which is after the user
chooses a couple of files for processing).
This is straight from the QCRenderer reference doc overview. Nothing tells me I
have to subclass the view and do this in the drawRect method, and I don't think
that is necessarily the right way to do this (is it?).
>
> On May 29, 2010, at 8:07 PM, Rick Mann wrote:
>
>> I tried my first stab at rendering a simple composition with QCRenderer:
>>
>> NSOpenGLContext* glCTX = self.outputFrameView.openGLContext;
>> if (mQCRenderer == nil)
>> {
>> NSOpenGLPixelFormat* pixelFormat =
>> self.outputFrameView.pixelFormat;
>> mQCRenderer = [[QCRenderer alloc] initWithOpenGLContext: glCTX
>> pixelFormat: pixelFormat
>> file: mCompositionPath];
>> }
>>
>> bool success = [mQCRenderer renderAtTime: 0.0 arguments: nil];
>> [glCTX flushBuffer];
>>
>> But nothing appeared in my GL view. success was true.
>>
>> Any suggestions? Thanks!
>>
>> --
>> Rick
>>
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