On May 29, 2010, at 17:17:26, vade wrote:

> Is that code in your NSopenGLView, and are you rendering in drawRect? when is 
> that actually happening? In init? In awake from nib? You probably want to 
> move the rendering to drawRect in your NSOpenGLView, but without more details 
> its hard to know.

No, I do this call once, when I create the renderer (which is after the user 
chooses a couple of files for processing).

This is straight from the QCRenderer reference doc overview. Nothing tells me I 
have to subclass the view and do this in the drawRect method, and I don't think 
that is necessarily the right way to do this (is it?).

> 
> On May 29, 2010, at 8:07 PM, Rick Mann wrote:
> 
>> I tried my first stab at rendering a simple composition with QCRenderer:
>> 
>>      NSOpenGLContext* glCTX = self.outputFrameView.openGLContext;
>>      if (mQCRenderer == nil)
>>      {
>>              NSOpenGLPixelFormat* pixelFormat = 
>> self.outputFrameView.pixelFormat;
>>              mQCRenderer = [[QCRenderer alloc] initWithOpenGLContext: glCTX
>>                                              pixelFormat: pixelFormat
>>                                              file: mCompositionPath];
>>      }
>>      
>>      bool success = [mQCRenderer renderAtTime: 0.0 arguments: nil];
>>      [glCTX flushBuffer];
>> 
>> But nothing appeared in my GL view. success was true.
>> 
>> Any suggestions? Thanks!
>> 
>> -- 
>> Rick
>> 
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