"As with other views, you use your OpenGL view’s drawRect: method to draw the 
content of your view. When your drawRect: method is invoked, the environment is 
automatically configured for drawing using the OpenGL graphics context 
associated with your view."

"To use an OpenGL view in your program, you create a subclass of NSOpenGLView 
and add that view to your window, either programmatically or using Interface 
Builder."

file:///Developer/Documentation/DocSets/com.apple.adc.documentation.AppleSnowLeopard.CoreReference.docset/Contents/Resources/Documents/documentation/Cocoa/Conceptual/CocoaDrawingGuide/QuartzOpenGL/QuartzOpenGL.html#//apple_ref/doc/uid/TP40003290-CH211-BAAECJDJ

On May 30, 2010, at 1:46 AM, Rick Mann wrote:

> 
> On May 29, 2010, at 17:17:26, vade wrote:
> 
>> Is that code in your NSopenGLView, and are you rendering in drawRect? when 
>> is that actually happening? In init? In awake from nib? You probably want to 
>> move the rendering to drawRect in your NSOpenGLView, but without more 
>> details its hard to know.
> 
> No, I do this call once, when I create the renderer (which is after the user 
> chooses a couple of files for processing).
> 
> This is straight from the QCRenderer reference doc overview. Nothing tells me 
> I have to subclass the view and do this in the drawRect method, and I don't 
> think that is necessarily the right way to do this (is it?).
> 
>> 
>> On May 29, 2010, at 8:07 PM, Rick Mann wrote:
>> 
>>> I tried my first stab at rendering a simple composition with QCRenderer:
>>> 
>>>     NSOpenGLContext* glCTX = self.outputFrameView.openGLContext;
>>>     if (mQCRenderer == nil)
>>>     {
>>>             NSOpenGLPixelFormat* pixelFormat = 
>>> self.outputFrameView.pixelFormat;
>>>             mQCRenderer = [[QCRenderer alloc] initWithOpenGLContext: glCTX
>>>                                             pixelFormat: pixelFormat
>>>                                             file: mCompositionPath];
>>>     }
>>>     
>>>     bool success = [mQCRenderer renderAtTime: 0.0 arguments: nil];
>>>     [glCTX flushBuffer];
>>> 
>>> But nothing appeared in my GL view. success was true.
>>> 
>>> Any suggestions? Thanks!
>>> 
>>> -- 
>>> Rick
>>> 
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>> 
> 

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