Yet the docs clearly show the QCRenderer being initialized and then immediately 
drawing to the view, which you wouldn't do in a drawRect method, so what gives?

On May 29, 2010, at 23:52:50, vade wrote:

> "As with other views, you use your OpenGL view’s drawRect: method to draw the 
> content of your view. When your drawRect: method is invoked, the environment 
> is automatically configured for drawing using the OpenGL graphics context 
> associated with your view."
> 
> "To use an OpenGL view in your program, you create a subclass of NSOpenGLView 
> and add that view to your window, either programmatically or using Interface 
> Builder."
> 
> file:///Developer/Documentation/DocSets/com.apple.adc.documentation.AppleSnowLeopard.CoreReference.docset/Contents/Resources/Documents/documentation/Cocoa/Conceptual/CocoaDrawingGuide/QuartzOpenGL/QuartzOpenGL.html#//apple_ref/doc/uid/TP40003290-CH211-BAAECJDJ
> 
> On May 30, 2010, at 1:46 AM, Rick Mann wrote:
> 
>> 
>> On May 29, 2010, at 17:17:26, vade wrote:
>> 
>>> Is that code in your NSopenGLView, and are you rendering in drawRect? when 
>>> is that actually happening? In init? In awake from nib? You probably want 
>>> to move the rendering to drawRect in your NSOpenGLView, but without more 
>>> details its hard to know.
>> 
>> No, I do this call once, when I create the renderer (which is after the user 
>> chooses a couple of files for processing).
>> 
>> This is straight from the QCRenderer reference doc overview. Nothing tells 
>> me I have to subclass the view and do this in the drawRect method, and I 
>> don't think that is necessarily the right way to do this (is it?).
>> 
>>> 
>>> On May 29, 2010, at 8:07 PM, Rick Mann wrote:
>>> 
>>>> I tried my first stab at rendering a simple composition with QCRenderer:
>>>> 
>>>>    NSOpenGLContext* glCTX = self.outputFrameView.openGLContext;
>>>>    if (mQCRenderer == nil)
>>>>    {
>>>>            NSOpenGLPixelFormat* pixelFormat = 
>>>> self.outputFrameView.pixelFormat;
>>>>            mQCRenderer = [[QCRenderer alloc] initWithOpenGLContext: glCTX
>>>>                                            pixelFormat: pixelFormat
>>>>                                            file: mCompositionPath];
>>>>    }
>>>>    
>>>>    bool success = [mQCRenderer renderAtTime: 0.0 arguments: nil];
>>>>    [glCTX flushBuffer];
>>>> 
>>>> But nothing appeared in my GL view. success was true.
>>>> 
>>>> Any suggestions? Thanks!
>>>> 
>>>> -- 
>>>> Rick
>>>> 
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> 

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