Thats note is really more, bare bones, get something on the screen. Most dev 
examples either subclass drawRect, or use a timer/CVdisplay link to draw 
multiple frames at a video like framerate. If you only need to draw one frame, 
that method could work, but re-sizing your view you require a redraw, etc. What 
is your goal with this app?

On May 30, 2010, at 2:53 AM, Rick Mann wrote:

> Yet the docs clearly show the QCRenderer being initialized and then 
> immediately drawing to the view, which you wouldn't do in a drawRect method, 
> so what gives?
> 
> On May 29, 2010, at 23:52:50, vade wrote:
> 
>> "As with other views, you use your OpenGL view’s drawRect: method to draw 
>> the content of your view. When your drawRect: method is invoked, the 
>> environment is automatically configured for drawing using the OpenGL 
>> graphics context associated with your view."
>> 
>> "To use an OpenGL view in your program, you create a subclass of 
>> NSOpenGLView and add that view to your window, either programmatically or 
>> using Interface Builder."
>> 
>> file:///Developer/Documentation/DocSets/com.apple.adc.documentation.AppleSnowLeopard.CoreReference.docset/Contents/Resources/Documents/documentation/Cocoa/Conceptual/CocoaDrawingGuide/QuartzOpenGL/QuartzOpenGL.html#//apple_ref/doc/uid/TP40003290-CH211-BAAECJDJ
>> 
>> On May 30, 2010, at 1:46 AM, Rick Mann wrote:
>> 
>>> 
>>> On May 29, 2010, at 17:17:26, vade wrote:
>>> 
>>>> Is that code in your NSopenGLView, and are you rendering in drawRect? when 
>>>> is that actually happening? In init? In awake from nib? You probably want 
>>>> to move the rendering to drawRect in your NSOpenGLView, but without more 
>>>> details its hard to know.
>>> 
>>> No, I do this call once, when I create the renderer (which is after the 
>>> user chooses a couple of files for processing).
>>> 
>>> This is straight from the QCRenderer reference doc overview. Nothing tells 
>>> me I have to subclass the view and do this in the drawRect method, and I 
>>> don't think that is necessarily the right way to do this (is it?).
>>> 
>>>> 
>>>> On May 29, 2010, at 8:07 PM, Rick Mann wrote:
>>>> 
>>>>> I tried my first stab at rendering a simple composition with QCRenderer:
>>>>> 
>>>>>   NSOpenGLContext* glCTX = self.outputFrameView.openGLContext;
>>>>>   if (mQCRenderer == nil)
>>>>>   {
>>>>>           NSOpenGLPixelFormat* pixelFormat = 
>>>>> self.outputFrameView.pixelFormat;
>>>>>           mQCRenderer = [[QCRenderer alloc] initWithOpenGLContext: glCTX
>>>>>                                           pixelFormat: pixelFormat
>>>>>                                           file: mCompositionPath];
>>>>>   }
>>>>>   
>>>>>   bool success = [mQCRenderer renderAtTime: 0.0 arguments: nil];
>>>>>   [glCTX flushBuffer];
>>>>> 
>>>>> But nothing appeared in my GL view. success was true.
>>>>> 
>>>>> Any suggestions? Thanks!
>>>>> 
>>>>> -- 
>>>>> Rick
>>>>> 
>>>>> _______________________________________________
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>>>> 
>>> 
>> 
> 

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