Sorry, my mistake in explaining. They use the keyboard input patch and route
that through a javascript patch in order to output it to a controller data
input within the open emu patch. i dont think ive explained that any better,
but basically:

keyboard > javascript > open emu patch

I will definitely check out the freeboard plugin though! I dont need full
keyboard input, its basically to be able to play an emulator game in live
performance, so it needs up, down, left, right, esc, enter and two inputs
for jump and fire.




On Tue, Jul 6, 2010 at 10:14 AM, Chris Wood <pson...@gmail.com> wrote:

> I don't think you can get keyboard input from inside a javascript patch -
> you'd need to use the keyboard input patch, and wire up each key you'll use
> to an input on your javascript. That's OK if you just need a few keys, but
> if you need full keyboard support it's painful.
>
> Another option is the kineme freeboard plugin - no idea if this suits your
> needs or not as I've not used it but it's a replacement keyboard patch so
> it's got to be worth a look: http://kineme.net/release/FreeboardPatch/0.1
>
> CHris
>
>
> On 6 July 2010 08:42, Pippa Tshabalala <stalk...@gmail.com> wrote:
>
>> Hi All
>>
>> I'm rather new to quartz composer and I don't have a lot of experience
>> in Javascript. I'm using the Open Emu emulator to display game feed
>> through QC, and I'm battling to use the Javascript patch to link
>> control of the keyboard to the emulator. I know its because of my
>> unfamiliarity with the language, but I was hoping someone could help
>> me out in terms of the script I should be using?
>>
>> The demo can be found here http://vimeo.com/2843530
>>
>> Thanks
>> Pippa
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