Here you go. Connect this to the controller data input port.

-George Toledo

On Tue, Jul 6, 2010 at 4:51 AM, Pippa Tshabalala <stalk...@gmail.com> wrote:

> Thanks Achim, I think that might be the best option - I can't seem to get
> the freeboard plugin to recognise either.
>
> Best
> Pippa
>
>
>
> On Tue, Jul 6, 2010 at 10:31 AM, Achim Breidenbach <ac...@boinx.com>wrote:
>
>> Hello Pippa,
>>
>> the problem I see, not to create a structure from your keyboard patch
>> within the java script. The bigger problem is that you have to know how the
>> structure has to look like that goes into the Open Emu patch. The Open Emu
>> patch has certain demands on that structure for sure. If you don't match
>> them, Open Emu can't use your data.
>>
>> I think the best way would be to ask the guy how made the videos to
>> provide you with a sample composition. Then you are able to see how the
>> structure is build up in that java script.
>>
>> best,
>>
>> Achim Breidenbach
>> Boinx Software
>>
>>
>> On 06.07.2010, at 10:19, Pippa Tshabalala wrote:
>>
>>  Sorry, my mistake in explaining. They use the keyboard input patch and
>> route that through a javascript patch in order to output it to a controller
>> data input within the open emu patch. i dont think ive explained that any
>> better, but basically:
>>
>> keyboard > javascript > open emu patch
>>
>> I will definitely check out the freeboard plugin though! I dont need full
>> keyboard input, its basically to be able to play an emulator game in live
>> performance, so it needs up, down, left, right, esc, enter and two inputs
>> for jump and fire.
>>
>>
>>
>>
>> On Tue, Jul 6, 2010 at 10:14 AM, Chris Wood <pson...@gmail.com> wrote:
>>
>>> I don't think you can get keyboard input from inside a javascript patch -
>>> you'd need to use the keyboard input patch, and wire up each key you'll use
>>> to an input on your javascript. That's OK if you just need a few keys, but
>>> if you need full keyboard support it's painful.
>>>
>>> Another option is the kineme freeboard plugin - no idea if this suits
>>> your needs or not as I've not used it but it's a replacement keyboard patch
>>> so it's got to be worth a look:
>>> http://kineme.net/release/FreeboardPatch/0.1
>>>
>>> CHris
>>>
>>>
>>> On 6 July 2010 08:42, Pippa Tshabalala <stalk...@gmail.com> wrote:
>>>
>>>> Hi All
>>>>
>>>> I'm rather new to quartz composer and I don't have a lot of experience
>>>> in Javascript. I'm using the Open Emu emulator to display game feed
>>>> through QC, and I'm battling to use the Javascript patch to link
>>>> control of the keyboard to the emulator. I know its because of my
>>>> unfamiliarity with the language, but I was hoping someone could help
>>>> me out in terms of the script I should be using?
>>>>
>>>> The demo can be found here http://vimeo.com/2843530
>>>>
>>>> Thanks
>>>> Pippa
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>>>
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Attachment: Open Emu Controller Data.qtz
Description: Binary data

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