Here you go. Connect this to the controller data input port. -George Toledo
On Tue, Jul 6, 2010 at 4:51 AM, Pippa Tshabalala <stalk...@gmail.com> wrote: > Thanks Achim, I think that might be the best option - I can't seem to get > the freeboard plugin to recognise either. > > Best > Pippa > > > > On Tue, Jul 6, 2010 at 10:31 AM, Achim Breidenbach <ac...@boinx.com>wrote: > >> Hello Pippa, >> >> the problem I see, not to create a structure from your keyboard patch >> within the java script. The bigger problem is that you have to know how the >> structure has to look like that goes into the Open Emu patch. The Open Emu >> patch has certain demands on that structure for sure. If you don't match >> them, Open Emu can't use your data. >> >> I think the best way would be to ask the guy how made the videos to >> provide you with a sample composition. Then you are able to see how the >> structure is build up in that java script. >> >> best, >> >> Achim Breidenbach >> Boinx Software >> >> >> On 06.07.2010, at 10:19, Pippa Tshabalala wrote: >> >> Sorry, my mistake in explaining. They use the keyboard input patch and >> route that through a javascript patch in order to output it to a controller >> data input within the open emu patch. i dont think ive explained that any >> better, but basically: >> >> keyboard > javascript > open emu patch >> >> I will definitely check out the freeboard plugin though! I dont need full >> keyboard input, its basically to be able to play an emulator game in live >> performance, so it needs up, down, left, right, esc, enter and two inputs >> for jump and fire. >> >> >> >> >> On Tue, Jul 6, 2010 at 10:14 AM, Chris Wood <pson...@gmail.com> wrote: >> >>> I don't think you can get keyboard input from inside a javascript patch - >>> you'd need to use the keyboard input patch, and wire up each key you'll use >>> to an input on your javascript. That's OK if you just need a few keys, but >>> if you need full keyboard support it's painful. >>> >>> Another option is the kineme freeboard plugin - no idea if this suits >>> your needs or not as I've not used it but it's a replacement keyboard patch >>> so it's got to be worth a look: >>> http://kineme.net/release/FreeboardPatch/0.1 >>> >>> CHris >>> >>> >>> On 6 July 2010 08:42, Pippa Tshabalala <stalk...@gmail.com> wrote: >>> >>>> Hi All >>>> >>>> I'm rather new to quartz composer and I don't have a lot of experience >>>> in Javascript. I'm using the Open Emu emulator to display game feed >>>> through QC, and I'm battling to use the Javascript patch to link >>>> control of the keyboard to the emulator. I know its because of my >>>> unfamiliarity with the language, but I was hoping someone could help >>>> me out in terms of the script I should be using? >>>> >>>> The demo can be found here http://vimeo.com/2843530 >>>> >>>> Thanks >>>> Pippa >>>> _______________________________________________ >>>> Do not post admin requests to the list. They will be ignored. >>>> Quartzcomposer-dev mailing list ( >>>> Quartzcomposer-dev@lists.apple.com) >>>> Help/Unsubscribe/Update your Subscription: >>>> >>>> http://lists.apple.com/mailman/options/quartzcomposer-dev/psonice%40gmail.com >>>> >>>> This email sent to pson...@gmail.com >>>> >>> >>> >> _______________________________________________ >> Do not post admin requests to the list. They will be ignored. >> Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com) >> Help/Unsubscribe/Update your Subscription: >> >> http://lists.apple.com/mailman/options/quartzcomposer-dev/achim%40boinx.com >> >> This email sent to ac...@boinx.com >> >> >> > > _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com) > Help/Unsubscribe/Update your Subscription: > > http://lists.apple.com/mailman/options/quartzcomposer-dev/gtoledo3%40gmail.com > > This email sent to gtole...@gmail.com >
Open Emu Controller Data.qtz
Description: Binary data
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