I never managed to find the sample compositions, but I will indeed check
again :) Thank you again, it's much appreciated.


On Tue, Jul 6, 2010 at 1:34 PM, George Toledo <gtole...@gmail.com> wrote:

> When I got the Open Emu project for QC there were some sample compositions.
> You may want to look in your download again, and see if they are there, they
> are definitely worth looking at if you wish to use this plugin.
>
> -George Toledo
>
>
> On Tue, Jul 6, 2010 at 7:20 AM, Pippa Tshabalala <stalk...@gmail.com>wrote:
>
>> Thank you!!! I've spent the morning working through javascript tutorials
>> in an attempt to teach myself this... ;) It is so much appreciated!
>>
>> Pippa
>>
>>
>>
>> On Tue, Jul 6, 2010 at 1:18 PM, George Toledo <gtole...@gmail.com> wrote:
>>
>>> Here you go. Connect this to the controller data input port.
>>>
>>> -George Toledo
>>>
>>> On Tue, Jul 6, 2010 at 4:51 AM, Pippa Tshabalala <stalk...@gmail.com>wrote:
>>>
>>>> Thanks Achim, I think that might be the best option - I can't seem to
>>>> get the freeboard plugin to recognise either.
>>>>
>>>> Best
>>>> Pippa
>>>>
>>>>
>>>>
>>>> On Tue, Jul 6, 2010 at 10:31 AM, Achim Breidenbach <ac...@boinx.com>wrote:
>>>>
>>>>> Hello Pippa,
>>>>>
>>>>> the problem I see, not to create a structure from your keyboard patch
>>>>> within the java script. The bigger problem is that you have to know how 
>>>>> the
>>>>> structure has to look like that goes into the Open Emu patch. The Open Emu
>>>>> patch has certain demands on that structure for sure. If you don't match
>>>>> them, Open Emu can't use your data.
>>>>>
>>>>> I think the best way would be to ask the guy how made the videos to
>>>>> provide you with a sample composition. Then you are able to see how the
>>>>> structure is build up in that java script.
>>>>>
>>>>> best,
>>>>>
>>>>> Achim Breidenbach
>>>>> Boinx Software
>>>>>
>>>>>
>>>>> On 06.07.2010, at 10:19, Pippa Tshabalala wrote:
>>>>>
>>>>>  Sorry, my mistake in explaining. They use the keyboard input patch
>>>>> and route that through a javascript patch in order to output it to a
>>>>> controller data input within the open emu patch. i dont think ive 
>>>>> explained
>>>>> that any better, but basically:
>>>>>
>>>>> keyboard > javascript > open emu patch
>>>>>
>>>>> I will definitely check out the freeboard plugin though! I dont need
>>>>> full keyboard input, its basically to be able to play an emulator game in
>>>>> live performance, so it needs up, down, left, right, esc, enter and two
>>>>> inputs for jump and fire.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Tue, Jul 6, 2010 at 10:14 AM, Chris Wood <pson...@gmail.com> wrote:
>>>>>
>>>>>> I don't think you can get keyboard input from inside a javascript
>>>>>> patch - you'd need to use the keyboard input patch, and wire up each key
>>>>>> you'll use to an input on your javascript. That's OK if you just need a 
>>>>>> few
>>>>>> keys, but if you need full keyboard support it's painful.
>>>>>>
>>>>>> Another option is the kineme freeboard plugin - no idea if this suits
>>>>>> your needs or not as I've not used it but it's a replacement keyboard 
>>>>>> patch
>>>>>> so it's got to be worth a look:
>>>>>> http://kineme.net/release/FreeboardPatch/0.1
>>>>>>
>>>>>> CHris
>>>>>>
>>>>>>
>>>>>> On 6 July 2010 08:42, Pippa Tshabalala <stalk...@gmail.com> wrote:
>>>>>>
>>>>>>> Hi All
>>>>>>>
>>>>>>> I'm rather new to quartz composer and I don't have a lot of
>>>>>>> experience
>>>>>>> in Javascript. I'm using the Open Emu emulator to display game feed
>>>>>>> through QC, and I'm battling to use the Javascript patch to link
>>>>>>> control of the keyboard to the emulator. I know its because of my
>>>>>>> unfamiliarity with the language, but I was hoping someone could help
>>>>>>> me out in terms of the script I should be using?
>>>>>>>
>>>>>>> The demo can be found here http://vimeo.com/2843530
>>>>>>>
>>>>>>> Thanks
>>>>>>> Pippa
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>>>>>>
>>>>>>
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>
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