Thank you!!! I've spent the morning working through javascript tutorials in
an attempt to teach myself this... ;) It is so much appreciated!

Pippa


On Tue, Jul 6, 2010 at 1:18 PM, George Toledo <gtole...@gmail.com> wrote:

> Here you go. Connect this to the controller data input port.
>
> -George Toledo
>
> On Tue, Jul 6, 2010 at 4:51 AM, Pippa Tshabalala <stalk...@gmail.com>wrote:
>
>> Thanks Achim, I think that might be the best option - I can't seem to get
>> the freeboard plugin to recognise either.
>>
>> Best
>> Pippa
>>
>>
>>
>> On Tue, Jul 6, 2010 at 10:31 AM, Achim Breidenbach <ac...@boinx.com>wrote:
>>
>>> Hello Pippa,
>>>
>>> the problem I see, not to create a structure from your keyboard patch
>>> within the java script. The bigger problem is that you have to know how the
>>> structure has to look like that goes into the Open Emu patch. The Open Emu
>>> patch has certain demands on that structure for sure. If you don't match
>>> them, Open Emu can't use your data.
>>>
>>> I think the best way would be to ask the guy how made the videos to
>>> provide you with a sample composition. Then you are able to see how the
>>> structure is build up in that java script.
>>>
>>> best,
>>>
>>> Achim Breidenbach
>>> Boinx Software
>>>
>>>
>>> On 06.07.2010, at 10:19, Pippa Tshabalala wrote:
>>>
>>>  Sorry, my mistake in explaining. They use the keyboard input patch and
>>> route that through a javascript patch in order to output it to a controller
>>> data input within the open emu patch. i dont think ive explained that any
>>> better, but basically:
>>>
>>> keyboard > javascript > open emu patch
>>>
>>> I will definitely check out the freeboard plugin though! I dont need full
>>> keyboard input, its basically to be able to play an emulator game in live
>>> performance, so it needs up, down, left, right, esc, enter and two inputs
>>> for jump and fire.
>>>
>>>
>>>
>>>
>>> On Tue, Jul 6, 2010 at 10:14 AM, Chris Wood <pson...@gmail.com> wrote:
>>>
>>>> I don't think you can get keyboard input from inside a javascript patch
>>>> - you'd need to use the keyboard input patch, and wire up each key you'll
>>>> use to an input on your javascript. That's OK if you just need a few keys,
>>>> but if you need full keyboard support it's painful.
>>>>
>>>> Another option is the kineme freeboard plugin - no idea if this suits
>>>> your needs or not as I've not used it but it's a replacement keyboard patch
>>>> so it's got to be worth a look:
>>>> http://kineme.net/release/FreeboardPatch/0.1
>>>>
>>>> CHris
>>>>
>>>>
>>>> On 6 July 2010 08:42, Pippa Tshabalala <stalk...@gmail.com> wrote:
>>>>
>>>>> Hi All
>>>>>
>>>>> I'm rather new to quartz composer and I don't have a lot of experience
>>>>> in Javascript. I'm using the Open Emu emulator to display game feed
>>>>> through QC, and I'm battling to use the Javascript patch to link
>>>>> control of the keyboard to the emulator. I know its because of my
>>>>> unfamiliarity with the language, but I was hoping someone could help
>>>>> me out in terms of the script I should be using?
>>>>>
>>>>> The demo can be found here http://vimeo.com/2843530
>>>>>
>>>>> Thanks
>>>>> Pippa
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>>>>
>>>>
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