When I got the Open Emu project for QC there were some sample compositions.
You may want to look in your download again, and see if they are there, they
are definitely worth looking at if you wish to use this plugin.

-George Toledo

On Tue, Jul 6, 2010 at 7:20 AM, Pippa Tshabalala <stalk...@gmail.com> wrote:

> Thank you!!! I've spent the morning working through javascript tutorials in
> an attempt to teach myself this... ;) It is so much appreciated!
>
> Pippa
>
>
>
> On Tue, Jul 6, 2010 at 1:18 PM, George Toledo <gtole...@gmail.com> wrote:
>
>> Here you go. Connect this to the controller data input port.
>>
>> -George Toledo
>>
>> On Tue, Jul 6, 2010 at 4:51 AM, Pippa Tshabalala <stalk...@gmail.com>wrote:
>>
>>> Thanks Achim, I think that might be the best option - I can't seem to get
>>> the freeboard plugin to recognise either.
>>>
>>> Best
>>> Pippa
>>>
>>>
>>>
>>> On Tue, Jul 6, 2010 at 10:31 AM, Achim Breidenbach <ac...@boinx.com>wrote:
>>>
>>>> Hello Pippa,
>>>>
>>>> the problem I see, not to create a structure from your keyboard patch
>>>> within the java script. The bigger problem is that you have to know how the
>>>> structure has to look like that goes into the Open Emu patch. The Open Emu
>>>> patch has certain demands on that structure for sure. If you don't match
>>>> them, Open Emu can't use your data.
>>>>
>>>> I think the best way would be to ask the guy how made the videos to
>>>> provide you with a sample composition. Then you are able to see how the
>>>> structure is build up in that java script.
>>>>
>>>> best,
>>>>
>>>> Achim Breidenbach
>>>> Boinx Software
>>>>
>>>>
>>>> On 06.07.2010, at 10:19, Pippa Tshabalala wrote:
>>>>
>>>>  Sorry, my mistake in explaining. They use the keyboard input patch and
>>>> route that through a javascript patch in order to output it to a controller
>>>> data input within the open emu patch. i dont think ive explained that any
>>>> better, but basically:
>>>>
>>>> keyboard > javascript > open emu patch
>>>>
>>>> I will definitely check out the freeboard plugin though! I dont need
>>>> full keyboard input, its basically to be able to play an emulator game in
>>>> live performance, so it needs up, down, left, right, esc, enter and two
>>>> inputs for jump and fire.
>>>>
>>>>
>>>>
>>>>
>>>> On Tue, Jul 6, 2010 at 10:14 AM, Chris Wood <pson...@gmail.com> wrote:
>>>>
>>>>> I don't think you can get keyboard input from inside a javascript patch
>>>>> - you'd need to use the keyboard input patch, and wire up each key you'll
>>>>> use to an input on your javascript. That's OK if you just need a few keys,
>>>>> but if you need full keyboard support it's painful.
>>>>>
>>>>> Another option is the kineme freeboard plugin - no idea if this suits
>>>>> your needs or not as I've not used it but it's a replacement keyboard 
>>>>> patch
>>>>> so it's got to be worth a look:
>>>>> http://kineme.net/release/FreeboardPatch/0.1
>>>>>
>>>>> CHris
>>>>>
>>>>>
>>>>> On 6 July 2010 08:42, Pippa Tshabalala <stalk...@gmail.com> wrote:
>>>>>
>>>>>> Hi All
>>>>>>
>>>>>> I'm rather new to quartz composer and I don't have a lot of experience
>>>>>> in Javascript. I'm using the Open Emu emulator to display game feed
>>>>>> through QC, and I'm battling to use the Javascript patch to link
>>>>>> control of the keyboard to the emulator. I know its because of my
>>>>>> unfamiliarity with the language, but I was hoping someone could help
>>>>>> me out in terms of the script I should be using?
>>>>>>
>>>>>> The demo can be found here http://vimeo.com/2843530
>>>>>>
>>>>>> Thanks
>>>>>> Pippa
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>>>>>
>>>>>
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>>>>
>>>
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