Does the attached composition work for anyone using OS X 10.7?

Work, being defined as successfully applying the video texture to the GLSL
Grid, via the glsl shader. This composition uses one video patch, connected
to a GLSL Environment patch's texture input (using the default GLSL shader
program), with a GLSL Grid patch inside of the GLSL Environment.

This works fine for me in OS X 10.5 and 10.6, but in 10.7, it looks like
the vertex program is broken, possibly something to do with the
gl_TexCoord. I get what looks like the average pixel value, or when an
image is fed to something with improper UV values, across the GLSL grid,
instead of the video image I would expect to get.

Possibly related, when I make fragment shaders in OS X 10.7, things seem to
work as expected, until I place them in a Render In Image Environment, at
which time they sometimes flip on the Y axis. This is when using a 100%
stock install, with no plugins or patches.

-George Toledo
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