It would probably help if I had attached the file. Here it is.

-gt

On Wed, Jan 4, 2012 at 5:35 PM, George Toledo <gtole...@gmail.com> wrote:

> Does the attached composition work for anyone using OS X 10.7?
>
> Work, being defined as successfully applying the video texture to the GLSL
> Grid, via the glsl shader. This composition uses one video patch, connected
> to a GLSL Environment patch's texture input (using the default GLSL shader
> program), with a GLSL Grid patch inside of the GLSL Environment.
>
> This works fine for me in OS X 10.5 and 10.6, but in 10.7, it looks like
> the vertex program is broken, possibly something to do with the
> gl_TexCoord. I get what looks like the average pixel value, or when an
> image is fed to something with improper UV values, across the GLSL grid,
> instead of the video image I would expect to get.
>
> Possibly related, when I make fragment shaders in OS X 10.7, things seem
> to work as expected, until I place them in a Render In Image Environment,
> at which time they sometimes flip on the Y axis. This is when using a 100%
> stock install, with no plugins or patches.
>
> -George Toledo
>

Attachment: video to shader.qtz
Description: Binary data

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