It would probably help if I had attached the file. Here it is. -gt
On Wed, Jan 4, 2012 at 5:35 PM, George Toledo <gtole...@gmail.com> wrote: > Does the attached composition work for anyone using OS X 10.7? > > Work, being defined as successfully applying the video texture to the GLSL > Grid, via the glsl shader. This composition uses one video patch, connected > to a GLSL Environment patch's texture input (using the default GLSL shader > program), with a GLSL Grid patch inside of the GLSL Environment. > > This works fine for me in OS X 10.5 and 10.6, but in 10.7, it looks like > the vertex program is broken, possibly something to do with the > gl_TexCoord. I get what looks like the average pixel value, or when an > image is fed to something with improper UV values, across the GLSL grid, > instead of the video image I would expect to get. > > Possibly related, when I make fragment shaders in OS X 10.7, things seem > to work as expected, until I place them in a Render In Image Environment, > at which time they sometimes flip on the Y axis. This is when using a 100% > stock install, with no plugins or patches. > > -George Toledo >
video to shader.qtz
Description: Binary data
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