Apologies for the quick successive messages, but I neglected to mention:

Non-moving 2D images work fine for me, using this kind of composition, in
Lion. If I were to use the image patch instead, I'd see the expected
texture. Using the cropped output of the checkerboard patch works fine as
well. It's the video patch that looks completely wrong.

Thanks for any thoughts.
-gt

On Wed, Jan 4, 2012 at 5:36 PM, George Toledo <gtole...@gmail.com> wrote:

> It would probably help if I had attached the file. Here it is.
>
> -gt
>
>
> On Wed, Jan 4, 2012 at 5:35 PM, George Toledo <gtole...@gmail.com> wrote:
>
>> Does the attached composition work for anyone using OS X 10.7?
>>
>> Work, being defined as successfully applying the video texture to the
>> GLSL Grid, via the glsl shader. This composition uses one video patch,
>> connected to a GLSL Environment patch's texture input (using the default
>> GLSL shader program), with a GLSL Grid patch inside of the GLSL Environment.
>>
>> This works fine for me in OS X 10.5 and 10.6, but in 10.7, it looks like
>> the vertex program is broken, possibly something to do with the
>> gl_TexCoord. I get what looks like the average pixel value, or when an
>> image is fed to something with improper UV values, across the GLSL grid,
>> instead of the video image I would expect to get.
>>
>> Possibly related, when I make fragment shaders in OS X 10.7, things seem
>> to work as expected, until I place them in a Render In Image Environment,
>> at which time they sometimes flip on the Y axis. This is when using a 100%
>> stock install, with no plugins or patches.
>>
>> -George Toledo
>>
>
>
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