Oh, I just accidentally pasted a secondary shader onto the Editor apparently. It wasn't intentional, it's the same default GLSL shader.
On Wed, Jan 4, 2012 at 5:43 PM, vade <dokt...@me.com> wrote: > GLSL Shader 1 in the attached comp works fine if you use Rect texture > samplers2Rects and texture2DRects , but no texture2D with the video input. > Hmm, I'm not booted in Lion at the moment. If I'm understanding you correctly, placing an Image Texturing Properties in between should get it working? (hrmmm, this may be related to that problem I was having with not being able to set image metadata using GFPlugin anymore). -gt > > What is the difference between the 2 GLSL Shaders. I did not notice any at > first glance. > > > > > On Jan 4, 2012, at 5:36 PM, George Toledo wrote: > > It would probably help if I had attached the file. Here it is. > > -gt > > On Wed, Jan 4, 2012 at 5:35 PM, George Toledo <gtole...@gmail.com> wrote: > >> Does the attached composition work for anyone using OS X 10.7? >> >> Work, being defined as successfully applying the video texture to the >> GLSL Grid, via the glsl shader. This composition uses one video patch, >> connected to a GLSL Environment patch's texture input (using the default >> GLSL shader program), with a GLSL Grid patch inside of the GLSL Environment. >> >> This works fine for me in OS X 10.5 and 10.6, but in 10.7, it looks like >> the vertex program is broken, possibly something to do with the >> gl_TexCoord. I get what looks like the average pixel value, or when an >> image is fed to something with improper UV values, across the GLSL grid, >> instead of the video image I would expect to get. >> >> Possibly related, when I make fragment shaders in OS X 10.7, things seem >> to work as expected, until I place them in a Render In Image Environment, >> at which time they sometimes flip on the Y axis. This is when using a 100% >> stock install, with no plugins or patches. >> >> -George Toledo >> > > <video to shader.qtz> _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com) > Help/Unsubscribe/Update your Subscription: > http://lists.apple.com/mailman/options/quartzcomposer-dev/doktorp%40mac.com > > This email sent to dokt...@mac.com > > >
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